2023-12-14 21:54:22 +01:00
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#ifndef TEXTURE_BUTTON_H
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#define TEXTURE_BUTTON_H
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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/* texture_button.h */
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2023-12-17 15:39:29 +01:00
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2023-12-14 21:54:22 +01:00
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#include "core/object/reference.h"
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#include "scene/gui/base_button.h"
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class BitMap;
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class TextureButton : public BaseButton {
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GDCLASS(TextureButton, BaseButton);
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public:
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enum StretchMode {
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STRETCH_SCALE,
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STRETCH_TILE,
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STRETCH_KEEP,
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STRETCH_KEEP_CENTERED,
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STRETCH_KEEP_ASPECT,
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STRETCH_KEEP_ASPECT_CENTERED,
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STRETCH_KEEP_ASPECT_COVERED,
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};
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private:
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Ref<Texture> normal;
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Ref<Texture> pressed;
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Ref<Texture> hover;
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Ref<Texture> disabled;
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Ref<Texture> focused;
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Ref<BitMap> click_mask;
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bool expand;
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StretchMode stretch_mode;
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Rect2 _texture_region;
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Rect2 _position_rect;
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bool _tile;
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bool hflip;
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bool vflip;
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void _set_texture(Ref<Texture> *p_destination, const Ref<Texture> &p_texture);
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void _texture_changed();
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protected:
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virtual Size2 get_minimum_size() const;
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virtual bool has_point(const Point2 &p_point) const;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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void set_normal_texture(const Ref<Texture> &p_normal);
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void set_pressed_texture(const Ref<Texture> &p_pressed);
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void set_hover_texture(const Ref<Texture> &p_hover);
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void set_disabled_texture(const Ref<Texture> &p_disabled);
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void set_focused_texture(const Ref<Texture> &p_focused);
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void set_click_mask(const Ref<BitMap> &p_click_mask);
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Ref<Texture> get_normal_texture() const;
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Ref<Texture> get_pressed_texture() const;
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Ref<Texture> get_hover_texture() const;
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Ref<Texture> get_disabled_texture() const;
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Ref<Texture> get_focused_texture() const;
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Ref<BitMap> get_click_mask() const;
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bool get_expand() const;
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void set_expand(bool p_expand);
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void set_stretch_mode(StretchMode p_stretch_mode);
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StretchMode get_stretch_mode() const;
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void set_flip_h(bool p_flip);
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bool is_flipped_h() const;
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void set_flip_v(bool p_flip);
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bool is_flipped_v() const;
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TextureButton();
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};
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VARIANT_ENUM_CAST(TextureButton::StretchMode);
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#endif // TEXTURE_BUTTON_H
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