#ifndef TEXTURE_BUTTON_H #define TEXTURE_BUTTON_H /* texture_button.h */ #include "core/object/reference.h" #include "scene/gui/base_button.h" class BitMap; class TextureButton : public BaseButton { GDCLASS(TextureButton, BaseButton); public: enum StretchMode { STRETCH_SCALE, STRETCH_TILE, STRETCH_KEEP, STRETCH_KEEP_CENTERED, STRETCH_KEEP_ASPECT, STRETCH_KEEP_ASPECT_CENTERED, STRETCH_KEEP_ASPECT_COVERED, }; private: Ref normal; Ref pressed; Ref hover; Ref disabled; Ref focused; Ref click_mask; bool expand; StretchMode stretch_mode; Rect2 _texture_region; Rect2 _position_rect; bool _tile; bool hflip; bool vflip; void _set_texture(Ref *p_destination, const Ref &p_texture); void _texture_changed(); protected: virtual Size2 get_minimum_size() const; virtual bool has_point(const Point2 &p_point) const; void _notification(int p_what); static void _bind_methods(); public: void set_normal_texture(const Ref &p_normal); void set_pressed_texture(const Ref &p_pressed); void set_hover_texture(const Ref &p_hover); void set_disabled_texture(const Ref &p_disabled); void set_focused_texture(const Ref &p_focused); void set_click_mask(const Ref &p_click_mask); Ref get_normal_texture() const; Ref get_pressed_texture() const; Ref get_hover_texture() const; Ref get_disabled_texture() const; Ref get_focused_texture() const; Ref get_click_mask() const; bool get_expand() const; void set_expand(bool p_expand); void set_stretch_mode(StretchMode p_stretch_mode); StretchMode get_stretch_mode() const; void set_flip_h(bool p_flip); bool is_flipped_h() const; void set_flip_v(bool p_flip); bool is_flipped_v() const; TextureButton(); }; VARIANT_ENUM_CAST(TextureButton::StretchMode); #endif // TEXTURE_BUTTON_H