mirror of
https://github.com/Relintai/pandemonium_engine_easy_charts.git
synced 2024-11-14 10:17:24 +01:00
e6d91dd707
*added*: - class names for all custom Chart classes - class name for LegendElement *fixed*: - minor bugs - changed FunctionLegend to LegendElement
310 lines
8.9 KiB
GDScript
310 lines
8.9 KiB
GDScript
tool
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extends Spatial
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class_name ScatterChart3D
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"""
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[ScatterChart] - General purpose node for Scatter Charts
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A scatter plot (also called a scatterplot, scatter graph, scatter chart, scattergram, or scatter diagram)
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is a type of plot or mathematical diagram using Cartesian coordinates to display values for typically two variables
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for a set of data. If the points are coded (color/shape/size), one additional variable can be displayed.
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The data are displayed as a collection of points, each having the value of one variable determining the position on
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the horizontal axis and the value of the other variable determining the position on the vertical axis.
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/ source : Wikipedia /
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"""
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onready var PlaceholderPoint = $Chart/Point
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onready var Space = $ImmediateGeometry
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onready var PointData = $PointData/PointData
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var point_node : PackedScene = preload("../Utilities/Point/Point.tscn")
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var FunctionLegend : PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn")
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var font_size : float = 16
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var const_height : float = font_size/2*font_size/20
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var const_width : float = font_size/2
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var OFFSET : Vector2 = Vector2(0,0)
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#-------------------------------------------------------------------------#
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var origin : Vector2
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# actual distance between x and y values
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var x_pass : float
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var y_pass : float
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# vertical distance between y consecutive points used for intervals
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var v_dist : float
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var h_dist : float
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# quantization, representing the interval in which values will be displayed
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# define values on x an y axis
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var x_chors : Array
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var y_chors : Array
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# actual coordinates of points (in pixel)
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var x_coordinates : Array
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var y_coordinates : Array
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# datas contained in file
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var datas : Array
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# amount of functions to represent
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var functions : int = 0
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var x_label : String
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var z_label : String
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# database values
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var x_datas : Array
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var z_datas : Array
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var y_datas : Array
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# labels displayed on chart
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var x_labels : Array
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var y_labels : Array
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var x_margin_min : int = 0
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var y_margin_min : int = 0
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# actual values of point, from the database
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var point_values : Array
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# actual position of points in pixel
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var point_positions : Array
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var legend : Array setget set_legend,get_legend
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# ---------------------
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export (Vector2) var SIZE : Vector2 = Vector2() setget _set_size
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export (String, FILE, "*.txt, *.csv") var source : String = ""
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export (String) var delimiter : String = ";"
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export (bool) var origin_at_zero : bool = true
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export (bool) var are_values_columns : bool = false
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export (int,0,100) var x_values_index : int = 0
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export (int,0,100) var z_values_index : int = 0
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export(bool) var show_x_values_as_labels : bool = true
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#export (float,1,20,0.5) var column_width : float = 10
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#export (float,0,10,0.5) var column_gap : float = 2
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export (float,0.1,10.0) var x_decim : float = 5.0
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export (float,0.1,10.0) var y_decim : float = 5.0
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export (int,"Dot,Triangle,Square") var point_shape : int = 0
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export (PoolColorArray) var function_colors = [Color("#1e1e1e")]
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export (Color) var v_lines_color : Color = Color("#cacaca")
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export (Color) var h_lines_color : Color = Color("#cacaca")
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export (bool) var boxed : bool = true
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export (Color) var box_color : Color = Color("#1e1e1e")
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export (Font) var font : Font
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export (Font) var bold_font : Font
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export (Color) var font_color : Color = Color("#1e1e1e")
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export (String,"Default","Clean","Gradient","Minimal","Invert") var template : String = "Default" setget apply_template
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export (float,0.1,1) var drawing_duration : float = 0.5
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export (bool) var invert_chart : bool = false
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var templates : Dictionary = {}
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signal chart_plotted(chart)
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signal point_pressed(point)
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func _point_plotted():
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pass
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func _ready():
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pass
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func _set_size(size : Vector2):
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SIZE = size
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# build_chart()
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func clear():
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pass
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func load_font():
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if font != null:
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font_size = font.get_height()
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var theme : Theme = Theme.new()
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theme.set_default_font(font)
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PointData.set_theme(theme)
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else:
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var lbl = Label.new()
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font = lbl.get_font("")
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lbl.free()
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if bold_font != null:
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PointData.Data.set("custom_fonts/font",bold_font)
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func _plot(source_ : String, delimiter_ : String, are_values_columns_ : bool, x_values_index_ : int):
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randomize()
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clear()
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load_font()
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PointData.hide()
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datas = read_datas(source_,delimiter_)
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# count_functions()
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structure_datas(datas,are_values_columns_,x_values_index_)
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# build_chart()
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# calculate_pass()
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# calculate_coordinates()
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# calculate_colors()
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# draw_chart()
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#
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# create_legend()
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emit_signal("chart_plotted", self)
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func plot():
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randomize()
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clear()
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load_font()
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PointData.hide()
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if source == "" or source == null:
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Utilities._print_message("Can't plot a chart without a Source file. Please, choose it in editor, or use the custom function _plot().",1)
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return
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datas = read_datas(source,delimiter)
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# count_functions()
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structure_datas(datas,are_values_columns,x_values_index)
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# build_chart()
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# calculate_pass()
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# calculate_coordinates()
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# calculate_colors()
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# draw_chart()
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# create_legend()
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emit_signal("chart_plotted", self)
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func read_datas(source : String, delimiter : String):
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var file : File = File.new()
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file.open(source,File.READ)
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var content : Array
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while not file.eof_reached():
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var line : PoolStringArray = file.get_csv_line(delimiter)
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content.append(line)
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file.close()
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for data in content:
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if data.size() < 2:
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content.erase(data)
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return content
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func structure_datas(database : Array, are_values_columns : bool, x_values_index : int):
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# @x_values_index can be either a column or a row relative to x values
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# @y_values can be either a column or a row relative to y values
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self.are_values_columns = are_values_columns
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match are_values_columns:
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true:
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for row in database.size():
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var t_vals : Array
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for column in database[row].size():
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if column == x_values_index:
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var x_data = database[row][column]
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if x_data.is_valid_float() or x_data.is_valid_integer():
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x_datas.append(x_data as float)
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else:
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x_datas.append(x_data.replace(",",".") as float)
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elif column == z_values_index:
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var z_data = database[row][column]
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if z_data.is_valid_float() or z_data.is_valid_integer():
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z_datas.append(z_data as float)
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else:
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z_datas.append(z_data.replace(",",".") as float)
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else:
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if row != 0:
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var y_data = database[row][column]
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if y_data.is_valid_float() or y_data.is_valid_integer():
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t_vals.append(y_data as float)
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else:
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t_vals.append(y_data.replace(",",".") as float)
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else:
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y_labels.append(str(database[row][column]))
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if not t_vals.empty():
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y_datas.append(t_vals)
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x_label = str(x_datas.pop_front())
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z_label = str(z_datas.pop_front())
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false:
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for row in database.size():
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if row == x_values_index:
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x_datas = (database[row])
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x_label = x_datas.pop_front() as String
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else:
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var values = database[row] as Array
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y_labels.append(values.pop_front() as String)
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y_datas.append(values)
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for data in y_datas:
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for value in data.size():
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data[value] = data[value] as float
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# draw y labels
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var to_order : Array
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var to_order_min : Array
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for cluster in y_datas.size():
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# define x_chors and y_chors
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var ordered_cluster = y_datas[cluster] as Array
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ordered_cluster.sort()
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ordered_cluster = PoolIntArray(ordered_cluster)
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var margin_max = ordered_cluster[ordered_cluster.size()-1]
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var margin_min = ordered_cluster[0]
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to_order.append(margin_max)
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to_order_min.append(margin_min)
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to_order.sort()
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to_order_min.sort()
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var margin = to_order.pop_back()
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if not origin_at_zero:
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y_margin_min = to_order_min.pop_front()
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v_dist = y_decim * pow(10.0,str(margin).length()-2)
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var multi = 0
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var p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0)
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y_chors.append(p as String)
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while p < margin:
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multi+=1
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p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0)
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y_chors.append(p as String)
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# draw x_labels
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if not show_x_values_as_labels:
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to_order.clear()
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to_order = x_datas as PoolIntArray
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to_order.sort()
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margin = to_order.pop_back()
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if not origin_at_zero:
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x_margin_min = to_order.pop_front()
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h_dist = x_decim * pow(10.0,str(margin).length()-2)
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multi = 0
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p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0)
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x_labels.append(p as String)
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while p < margin:
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multi+=1
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p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0)
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x_labels.append(p as String)
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func set_legend(l : Array):
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legend = l
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func get_legend():
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return legend
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func apply_template(template_name : String):
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template = template_name
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templates = Utilities._load_templates()
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if template_name!=null and template_name!="":
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var custom_template = templates[template.to_lower()]
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function_colors = custom_template.function_colors
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v_lines_color = Color(custom_template.v_lines_color)
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h_lines_color = Color(custom_template.h_lines_color)
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box_color = Color(custom_template.outline_color)
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font_color = Color(custom_template.font_color)
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property_list_changed_notify()
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func _enter_tree():
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_ready()
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