tool extends Spatial class_name ScatterChart3D """ [ScatterChart] - General purpose node for Scatter Charts A scatter plot (also called a scatterplot, scatter graph, scatter chart, scattergram, or scatter diagram) is a type of plot or mathematical diagram using Cartesian coordinates to display values for typically two variables for a set of data. If the points are coded (color/shape/size), one additional variable can be displayed. The data are displayed as a collection of points, each having the value of one variable determining the position on the horizontal axis and the value of the other variable determining the position on the vertical axis. / source : Wikipedia / """ onready var PlaceholderPoint = $Chart/Point onready var Space = $ImmediateGeometry onready var PointData = $PointData/PointData var point_node : PackedScene = preload("../Utilities/Point/Point.tscn") var FunctionLegend : PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn") var font_size : float = 16 var const_height : float = font_size/2*font_size/20 var const_width : float = font_size/2 var OFFSET : Vector2 = Vector2(0,0) #-------------------------------------------------------------------------# var origin : Vector2 # actual distance between x and y values var x_pass : float var y_pass : float # vertical distance between y consecutive points used for intervals var v_dist : float var h_dist : float # quantization, representing the interval in which values will be displayed # define values on x an y axis var x_chors : Array var y_chors : Array # actual coordinates of points (in pixel) var x_coordinates : Array var y_coordinates : Array # datas contained in file var datas : Array # amount of functions to represent var functions : int = 0 var x_label : String var z_label : String # database values var x_datas : Array var z_datas : Array var y_datas : Array # labels displayed on chart var x_labels : Array var y_labels : Array var x_margin_min : int = 0 var y_margin_min : int = 0 # actual values of point, from the database var point_values : Array # actual position of points in pixel var point_positions : Array var legend : Array setget set_legend,get_legend # --------------------- export (Vector2) var SIZE : Vector2 = Vector2() setget _set_size export (String, FILE, "*.txt, *.csv") var source : String = "" export (String) var delimiter : String = ";" export (bool) var origin_at_zero : bool = true export (bool) var are_values_columns : bool = false export (int,0,100) var x_values_index : int = 0 export (int,0,100) var z_values_index : int = 0 export(bool) var show_x_values_as_labels : bool = true #export (float,1,20,0.5) var column_width : float = 10 #export (float,0,10,0.5) var column_gap : float = 2 export (float,0.1,10.0) var x_decim : float = 5.0 export (float,0.1,10.0) var y_decim : float = 5.0 export (int,"Dot,Triangle,Square") var point_shape : int = 0 export (PoolColorArray) var function_colors = [Color("#1e1e1e")] export (Color) var v_lines_color : Color = Color("#cacaca") export (Color) var h_lines_color : Color = Color("#cacaca") export (bool) var boxed : bool = true export (Color) var box_color : Color = Color("#1e1e1e") export (Font) var font : Font export (Font) var bold_font : Font export (Color) var font_color : Color = Color("#1e1e1e") export (String,"Default","Clean","Gradient","Minimal","Invert") var template : String = "Default" setget apply_template export (float,0.1,1) var drawing_duration : float = 0.5 export (bool) var invert_chart : bool = false var templates : Dictionary = {} signal chart_plotted(chart) signal point_pressed(point) func _point_plotted(): pass func _ready(): pass func _set_size(size : Vector2): SIZE = size # build_chart() func clear(): pass func load_font(): if font != null: font_size = font.get_height() var theme : Theme = Theme.new() theme.set_default_font(font) PointData.set_theme(theme) else: var lbl = Label.new() font = lbl.get_font("") lbl.free() if bold_font != null: PointData.Data.set("custom_fonts/font",bold_font) func _plot(source_ : String, delimiter_ : String, are_values_columns_ : bool, x_values_index_ : int): randomize() clear() load_font() PointData.hide() datas = read_datas(source_,delimiter_) # count_functions() structure_datas(datas,are_values_columns_,x_values_index_) # build_chart() # calculate_pass() # calculate_coordinates() # calculate_colors() # draw_chart() # # create_legend() emit_signal("chart_plotted", self) func plot(): randomize() clear() load_font() PointData.hide() if source == "" or source == null: Utilities._print_message("Can't plot a chart without a Source file. Please, choose it in editor, or use the custom function _plot().",1) return datas = read_datas(source,delimiter) # count_functions() structure_datas(datas,are_values_columns,x_values_index) # build_chart() # calculate_pass() # calculate_coordinates() # calculate_colors() # draw_chart() # create_legend() emit_signal("chart_plotted", self) func read_datas(source : String, delimiter : String): var file : File = File.new() file.open(source,File.READ) var content : Array while not file.eof_reached(): var line : PoolStringArray = file.get_csv_line(delimiter) content.append(line) file.close() for data in content: if data.size() < 2: content.erase(data) return content func structure_datas(database : Array, are_values_columns : bool, x_values_index : int): # @x_values_index can be either a column or a row relative to x values # @y_values can be either a column or a row relative to y values self.are_values_columns = are_values_columns match are_values_columns: true: for row in database.size(): var t_vals : Array for column in database[row].size(): if column == x_values_index: var x_data = database[row][column] if x_data.is_valid_float() or x_data.is_valid_integer(): x_datas.append(x_data as float) else: x_datas.append(x_data.replace(",",".") as float) elif column == z_values_index: var z_data = database[row][column] if z_data.is_valid_float() or z_data.is_valid_integer(): z_datas.append(z_data as float) else: z_datas.append(z_data.replace(",",".") as float) else: if row != 0: var y_data = database[row][column] if y_data.is_valid_float() or y_data.is_valid_integer(): t_vals.append(y_data as float) else: t_vals.append(y_data.replace(",",".") as float) else: y_labels.append(str(database[row][column])) if not t_vals.empty(): y_datas.append(t_vals) x_label = str(x_datas.pop_front()) z_label = str(z_datas.pop_front()) false: for row in database.size(): if row == x_values_index: x_datas = (database[row]) x_label = x_datas.pop_front() as String else: var values = database[row] as Array y_labels.append(values.pop_front() as String) y_datas.append(values) for data in y_datas: for value in data.size(): data[value] = data[value] as float # draw y labels var to_order : Array var to_order_min : Array for cluster in y_datas.size(): # define x_chors and y_chors var ordered_cluster = y_datas[cluster] as Array ordered_cluster.sort() ordered_cluster = PoolIntArray(ordered_cluster) var margin_max = ordered_cluster[ordered_cluster.size()-1] var margin_min = ordered_cluster[0] to_order.append(margin_max) to_order_min.append(margin_min) to_order.sort() to_order_min.sort() var margin = to_order.pop_back() if not origin_at_zero: y_margin_min = to_order_min.pop_front() v_dist = y_decim * pow(10.0,str(margin).length()-2) var multi = 0 var p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0) y_chors.append(p as String) while p < margin: multi+=1 p = (v_dist*multi) + ((y_margin_min) if not origin_at_zero else 0) y_chors.append(p as String) # draw x_labels if not show_x_values_as_labels: to_order.clear() to_order = x_datas as PoolIntArray to_order.sort() margin = to_order.pop_back() if not origin_at_zero: x_margin_min = to_order.pop_front() h_dist = x_decim * pow(10.0,str(margin).length()-2) multi = 0 p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0) x_labels.append(p as String) while p < margin: multi+=1 p = (h_dist*multi) + ((x_margin_min) if not origin_at_zero else 0) x_labels.append(p as String) func set_legend(l : Array): legend = l func get_legend(): return legend func apply_template(template_name : String): template = template_name templates = Utilities._load_templates() if template_name!=null and template_name!="": var custom_template = templates[template.to_lower()] function_colors = custom_template.function_colors v_lines_color = Color(custom_template.v_lines_color) h_lines_color = Color(custom_template.h_lines_color) box_color = Color(custom_template.outline_color) font_color = Color(custom_template.font_color) property_list_changed_notify() func _enter_tree(): _ready()