mirror of
https://github.com/Relintai/pandemonium_engine_easy_charts.git
synced 2024-11-14 10:17:24 +01:00
125 lines
2.8 KiB
GDScript
125 lines
2.8 KiB
GDScript
extends Control
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class_name Point
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const OFFSET : Vector2 = Vector2(13,13)
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var point_value : Array setget set_value,get_value
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var point_position : Vector2
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var color : Color setget set_color_point, get_color_point
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var color_outline : Color
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var function : String setget set_function, get_function
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var mouse_entered : bool = false
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enum SHAPES {
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DOT, TRIANGLE, SQUARE, CROSS
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}
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var shape : int = 0 setget set_shape, get_shape
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signal _mouse_entered(point)
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signal _mouse_exited()
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signal _point_pressed(point)
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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func _draw():
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if mouse_entered:
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draw_point(7,color_outline)
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draw_point(5,color)
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func draw_point(size : float, color : Color):
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match shape:
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SHAPES.DOT:
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draw_circle(OFFSET, size, color)
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SHAPES.TRIANGLE:
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size+=4
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draw_colored_polygon([
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OFFSET-Vector2(0,size/2), OFFSET+Vector2(1,1)*size/2, OFFSET-Vector2(1,-1)*size/2
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], color,[],null,null,false)
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SHAPES.SQUARE:
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size+=2
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draw_colored_polygon([
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OFFSET-Vector2(1,1)*size/2, OFFSET-Vector2(-1,1)*size/2, OFFSET+Vector2(1,1)*size/2, OFFSET-Vector2(1,-1)*size/2
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], color,[],null,null,false)
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SHAPES.CROSS:
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size+=2
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draw_line(OFFSET-Vector2(size,0), OFFSET+Vector2(size,0), color, size-5, true)
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draw_line(OFFSET-Vector2(0,size), OFFSET+Vector2(0,size), color, size-5, true)
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func create_point(shape : int, color : Color, color_outline : Color, position : Vector2, value : Array, function : String):
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self.shape = shape
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self.color = color
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self.color_outline = color_outline
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self.point_position = position
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self.rect_position = point_position - OFFSET
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self.point_value = value
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self.function = function
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func _on_Point_mouse_entered():
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mouse_entered = true
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emit_signal("_mouse_entered",self)
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update()
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func _on_Point_mouse_exited():
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mouse_entered = false
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emit_signal("_mouse_exited")
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update()
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func format_value(v : Array, format_x : bool, format_y : bool):
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var x : String = str(v[0])
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var y : String = str(v[1])
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if format_x:
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x = format(v[1])
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if format_y:
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y = format(v[1])
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return [x,y]
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func format(n):
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n = str(n)
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var size = n.length()
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var s
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for i in range(size):
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if((size - i) % 3 == 0 and i > 0):
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s = str(s,",", n[i])
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else:
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s = str(s,n[i])
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return s.replace("Null","")
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func _on_Point_gui_input(event):
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if event is InputEventMouseButton:
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if event.is_pressed():
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if event.button_index == 1:
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emit_signal("_point_pressed",self)
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func set_value( v : Array = [] ) :
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point_value = v
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func get_value() -> Array:
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return point_value
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func set_color_point( c : Color ):
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color = c
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func get_color_point() -> Color:
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return color
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func set_function( f : String ):
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function = f
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func get_function() -> String:
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return function
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func set_shape(s : int):
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shape = s
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func get_shape() -> int:
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return shape
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