pandemonium_engine_easy_charts/addons/easy_charts/LineChart2D/LineChart2D.gd

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tool
extends Chart2D
class_name LineChart2D
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# [Linechart2D] - General purpose node for Line Charts
# A line chart or line plot or line graph or curve chart is a type of chart which
# displays information as a series of data points called 'markers'
# connected by straight line segments.
# It is a basic type of chart common in many fields. It is similar to a scatter plot
# except that the measurement points are ordered (typically by their x-axis value)
# and joined with straight line segments.
# A line chart is often used to visualize a trend in data over intervals of time
# a time series thus the line is often drawn chronologically.
# In these cases they are known as run charts.
# Source: Wikipedia
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signal chart_plotted(chart)
signal point_pressed(point)
const OFFSET: Vector2 = Vector2(0,0)
export (Vector2) var SIZE: Vector2 = Vector2() setget _set_size
export (String, FILE, "*.txt, *.csv") var source: String = ""
export (String) var delimiter: String = ";"
export (bool) var origin_at_zero: bool = true
export (bool) var are_values_columns: bool = false
export (int, 0, 100) var x_values_index: int = 0
export(bool) var show_x_values_as_labels: bool = true
#export (float,1,20,0.5) var column_width: float = 10
#export (float,0,10,0.5) var column_gap: float = 2
export (float, 0.1, 10.0) var x_decim: float = 5.0
export (float, 0.1, 10.0) var y_decim: float = 5.0
export (PointShapes) var point_shape: int = 0
export (PoolColorArray) var function_colors = [Color("#1e1e1e")]
export (Color) var v_lines_color: Color = Color("#cacaca")
export (Color) var h_lines_color: Color = Color("#cacaca")
export (bool) var boxed: bool = true
export (Color) var box_color: Color = Color("#1e1e1e")
export (Font) var font: Font
export (Font) var bold_font: Font
export (Color) var font_color: Color = Color("#1e1e1e")
export (TemplatesNames) var template: int = Chart.TemplatesNames.Default setget apply_template
export (float, 0.1, 1) var drawing_duration: float = 0.5
export (bool) var invert_chart: bool = false
var OutlinesTween: Tween
var FunctionsTween: Tween
var Functions: Node2D
var GridTween: Tween
var PointData: PointData
var Outlines: Line2D
var Grid: Node2D
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var point_node: PackedScene = preload("../Utilities/Point/Point.tscn")
var FunctionLegend: PackedScene = preload("../Utilities/Legend/FunctionLegend.tscn")
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var font_size: float = 16
var const_height: float = font_size / 2 * font_size / 20
var const_width: float = font_size / 2
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var origin: Vector2
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# actual distance between x and y values
var x_pass: float
var y_pass: float
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# vertical distance between y consecutive points used for intervals
var v_dist: float
var h_dist: float
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# quantization, representing the interval in which values will be displayed
# define values on x an y axis
var x_chors: Array
var y_chors: Array
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# actual coordinates of points (in pixel)
var x_coordinates: Array
var y_coordinates: Array
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# datas contained in file
var datas: Array
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# amount of functions to represent
var functions: int = 0
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var x_label: String
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# database values
var x_datas: Array
var y_datas: Array
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# labels displayed on chart
var x_labels: Array
var y_labels: Array
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var x_margin_min: int = 0
var y_margin_min: int = 0
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# actual values of point, from the database
var point_values: Array
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# actual position of points in pixel
var point_positions: Array
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var legend: Array setget set_legend, get_legend
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var templates: Dictionary = {}
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func _point_plotted():
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pass
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func _ready():
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_get_children()
func _get_children():
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OutlinesTween = $OutlinesTween
FunctionsTween = $FunctionsTween
Functions = $Functions
GridTween = $GridTween
PointData = $PointData/PointData
Outlines = $Outlines
Grid = $Grid
func _set_size(size: Vector2):
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SIZE = size
build_chart()
if Engine.editor_hint:
_get_children()
Outlines.set_point_position(0, Vector2(origin.x, 0))
Outlines.set_point_position(1, Vector2(SIZE.x, 0))
Outlines.set_point_position(2, Vector2(SIZE.x, origin.y))
Outlines.set_point_position(3, origin)
Outlines.set_point_position(4, Vector2(origin.x, 0))
Grid.get_node("VLine").set_point_position(0, Vector2((OFFSET.x + SIZE.x) / 2,0))
Grid.get_node("VLine").set_point_position(1, Vector2((OFFSET.x + SIZE.x) / 2, origin.y))
Grid.get_node("HLine").set_point_position(0, Vector2(origin.x, origin.y / 2))
Grid.get_node("HLine").set_point_position(1, Vector2(SIZE.x, origin.y / 2))
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func clear():
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Outlines.points = []
Grid.get_node("HLine").queue_free()
Grid.get_node("VLine").queue_free()
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func load_font():
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if font != null:
font_size = font.get_height()
var theme: Theme = Theme.new()
theme.set_default_font(font)
PointData.set_theme(theme)
else:
var lbl = Label.new()
font = lbl.get_font("")
lbl.free()
if bold_font != null:
PointData.Data.set("custom_fonts/font",bold_font)
func _plot(source: String, delimiter: String, are_values_columns: bool, x_values_index: int):
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randomize()
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clear()
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load_font()
PointData.hide()
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datas = read_datas(source, delimiter)
count_functions()
structure_datas(datas, are_values_columns, x_values_index)
build_chart()
calculate_pass()
calculate_coordinates()
calculate_colors()
draw_chart()
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create_legend()
emit_signal("chart_plotted", self)
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func plot():
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randomize()
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clear()
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load_font()
PointData.hide()
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if source == "" or source == null:
Utilities._print_message("Can't plot a chart without a Source file. Please, choose it in editor, or use the custom function _plot().", 1)
return
datas = read_datas(source,delimiter)
count_functions()
structure_datas(datas, are_values_columns, x_values_index)
build_chart()
calculate_pass()
calculate_coordinates()
calculate_colors()
draw_chart()
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create_legend()
emit_signal("chart_plotted", self)
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func calculate_colors():
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if function_colors.empty() or function_colors.size() < functions:
for function in functions:
function_colors.append(Color("#1e1e1e"))
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func draw_chart():
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draw_outlines()
draw_v_grid()
draw_h_grid()
draw_functions()
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func draw_outlines():
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if boxed:
Outlines.set_default_color(box_color)
OutlinesTween.interpolate_method(
Outlines,
"add_point",
Vector2(origin.x, 0),
Vector2(SIZE.x, 0),
drawing_duration * 0.5,
Tween.TRANS_QUINT,
Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween, "tween_all_completed")
OutlinesTween.interpolate_method(
Outlines,
"add_point",
Vector2(SIZE.x, 0),
Vector2(SIZE.x, origin.y),
drawing_duration * 0.5,
Tween.TRANS_QUINT,
Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween, "tween_all_completed")
OutlinesTween.interpolate_method(
Outlines,
"add_point",
Vector2(SIZE.x, origin.y),
origin,
drawing_duration * 0.5,
Tween.TRANS_QUINT,
Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween, "tween_all_completed")
OutlinesTween.interpolate_method(
Outlines,
"add_point",
origin,
Vector2(origin.x, 0),
drawing_duration * 0.5,
Tween.TRANS_QUINT,
Tween.EASE_OUT)
OutlinesTween.start()
yield(OutlinesTween, "tween_all_completed")
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func draw_v_grid():
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for p in x_chors.size():
var point: Vector2 = origin + Vector2((p) * x_pass, 0)
var v_grid: Line2D = Line2D.new()
Grid.add_child(v_grid)
v_grid.set_width(1)
v_grid.set_default_color(v_lines_color)
add_label(point + Vector2(-const_width / 2 * x_chors[p].length(), font_size / 2), x_chors[p])
GridTween.interpolate_method(
v_grid,
"add_point",
point,
point - Vector2(0, SIZE.y - OFFSET.y),
drawing_duration / (x_chors.size()),
Tween.TRANS_EXPO,
Tween.EASE_OUT)
GridTween.start()
yield(GridTween, "tween_all_completed")
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func draw_h_grid():
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for p in y_chors.size():
var point: Vector2 = origin - Vector2(0, p * y_pass)
var h_grid: Line2D = Line2D.new()
Grid.add_child(h_grid)
h_grid.set_width(1)
h_grid.set_default_color(h_lines_color)
add_label(point - Vector2(y_chors[p].length() * const_width + font_size, font_size / 2), y_chors[p])
GridTween.interpolate_method(
h_grid,
"add_point",
point,
Vector2(SIZE.x, point.y),
drawing_duration / (y_chors.size()),
Tween.TRANS_EXPO,
Tween.EASE_OUT)
GridTween.start()
yield(GridTween, "tween_all_completed")
func add_label(point: Vector2, text: String):
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var lbl: Label = Label.new()
if font != null:
lbl.set("custom_fonts/font", font)
lbl.set("custom_colors/font_color", font_color)
Grid.add_child(lbl)
lbl.rect_position = point
lbl.set_text(text)
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func draw_functions():
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for function in point_positions.size():
draw_function(function, point_positions[function])
func draw_function(f_index: int, function: Array):
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var line: Line2D = Line2D.new()
var backline: Line2D = Line2D.new()
construct_line(line, backline, f_index, function)
var pointv: Point
for point in function.size():
pointv = point_node.instance()
Functions.add_child(pointv)
pointv.connect("_mouse_entered", self, "show_data")
pointv.connect("_mouse_exited", self, "hide_data")
pointv.connect("_point_pressed", self, "point_pressed")
pointv.create_point(
point_shape,
function_colors[f_index],
Color.white, function[point],
pointv.format_value(point_values[f_index][point], false, false),
y_labels[point if invert_chart else f_index] as String)
if point < function.size() - 1:
FunctionsTween.interpolate_method(
line,
"add_point",
function[point],
function[point + 1],
drawing_duration / function.size(),
Tween.TRANS_QUINT,
Tween.EASE_OUT)
FunctionsTween.start()
yield(FunctionsTween, "tween_all_completed")
func construct_line(line: Line2D, backline: Line2D, f_index: int, function: Array):
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var midtone = Color(
Color(function_colors[f_index]).r,
Color(function_colors[f_index]).g,
Color(function_colors[f_index]).b,
Color(function_colors[f_index]).a / 2)
backline.set_width(3)
backline.set_default_color(midtone)
backline.antialiased = true
Functions.add_child(backline)
line.set_width(2)
line.set_default_color(function_colors[f_index])
line.antialiased = true
Functions.add_child(line)
func read_datas(source: String, delimiter: String):
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var file: File = File.new()
file.open(source, File.READ)
var content: Array
while not file.eof_reached():
var line: PoolStringArray = file.get_csv_line(delimiter)
content.append(line)
file.close()
for data in content:
if data.size() < 2:
content.erase(data)
return content
func structure_datas(database: Array, are_values_columns: bool, x_values_index: int):
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# @x_values_index can be either a column or a row relative to x values
# @y_values can be either a column or a row relative to y values
self.are_values_columns = are_values_columns
match are_values_columns:
true:
for row in database.size():
var t_vals: Array
for column in database[row].size():
if column == x_values_index:
var x_data = database[row][column]
if x_data.is_valid_float() or x_data.is_valid_integer():
x_datas.append(x_data as float)
else:
x_datas.append(x_data.replace(",", ".") as float)
else:
if row != 0:
var y_data = database[row][column]
if y_data.is_valid_float() or y_data.is_valid_integer():
t_vals.append(y_data as float)
else:
t_vals.append(y_data.replace(",", ".") as float)
else:
y_labels.append(str(database[row][column]))
if not t_vals.empty():
y_datas.append(t_vals)
x_label = str(x_datas.pop_front())
false:
for row in database.size():
if row == x_values_index:
x_datas = (database[row])
x_label = x_datas.pop_front() as String
else:
var values = database[row] as Array
y_labels.append(values.pop_front() as String)
y_datas.append(values)
for data in y_datas:
for value in data.size():
data[value] = data[value] as float
# draw y labels
var to_order: Array
var to_order_min: Array
for cluster in y_datas.size():
# define x_chors and y_chors
var ordered_cluster = y_datas[cluster] as Array
ordered_cluster.sort()
ordered_cluster = PoolIntArray(ordered_cluster)
var margin_max = ordered_cluster[ordered_cluster.size() - 1]
var margin_min = ordered_cluster[0]
to_order.append(margin_max)
to_order_min.append(margin_min)
to_order.sort()
to_order_min.sort()
var margin = to_order.pop_back()
if not origin_at_zero:
y_margin_min = to_order_min.pop_front()
v_dist = y_decim * pow(10.0,str(margin).length() - 2)
var multi = 0
var p = (v_dist * multi) + (y_margin_min if not origin_at_zero else 0)
y_chors.append(p as String)
while p < margin:
multi+=1
p = (v_dist * multi) + (y_margin_min if not origin_at_zero else 0)
y_chors.append(p as String)
# draw x_labels
if not show_x_values_as_labels:
to_order.clear()
to_order = x_datas as PoolIntArray
to_order.sort()
margin = to_order.pop_back()
if not origin_at_zero:
x_margin_min = to_order.pop_front()
h_dist = x_decim * pow(10.0, str(margin).length() - 2)
multi = 0
p = (h_dist * multi) + (x_margin_min if not origin_at_zero else 0)
x_labels.append(p as String)
while p < margin:
multi += 1
p = (h_dist * multi) + (x_margin_min if not origin_at_zero else 0)
x_labels.append(p as String)
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func build_chart():
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origin = Vector2(OFFSET.x, SIZE.y - OFFSET.y)
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func calculate_pass():
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if invert_chart:
x_chors = y_labels as PoolStringArray
else:
if show_x_values_as_labels:
x_chors = x_datas as PoolStringArray
else:
x_chors = x_labels
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# calculate distance in pixel between 2 consecutive values/datas
x_pass = (SIZE.x - OFFSET.x) / (x_chors.size() - 1)
y_pass = origin.y / (y_chors.size() - 1)
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func calculate_coordinates():
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x_coordinates.clear()
y_coordinates.clear()
point_values.clear()
point_positions.clear()
if invert_chart:
for column in y_datas[0].size():
var single_coordinates: Array
for row in y_datas:
if origin_at_zero:
single_coordinates.append((row[column] * y_pass) / v_dist)
else:
single_coordinates.append((row[column] - y_margin_min) * y_pass / v_dist)
y_coordinates.append(single_coordinates)
else:
for cluster in y_datas:
var single_coordinates: Array
for value in cluster.size():
if origin_at_zero:
single_coordinates.append((cluster[value] * y_pass) / v_dist)
else:
single_coordinates.append((cluster[value] - y_margin_min) * y_pass / v_dist)
y_coordinates.append(single_coordinates)
if show_x_values_as_labels:
for x in x_datas.size():
x_coordinates.append(x_pass * x)
else:
for x in x_datas.size():
if origin_at_zero:
if invert_chart:
x_coordinates.append(x_pass * x)
else:
x_coordinates.append(x_datas[x] * x_pass / h_dist)
else:
x_coordinates.append((x_datas[x] - x_margin_min) * x_pass / h_dist)
for f in functions:
point_values.append([])
point_positions.append([])
if invert_chart:
for function in y_coordinates.size():
for function_value in y_coordinates[function].size():
if are_values_columns:
point_positions[function_value].append(Vector2(
x_coordinates[function] + origin.x,
origin.y - y_coordinates[function][function_value]))
point_values[function_value].append(
[x_datas[function_value], y_datas[function_value][function]])
else:
point_positions[function].append(Vector2(
x_coordinates[function_value] + origin.x,
origin.y - y_coordinates[function][function_value]))
point_values[function].append(
[x_datas[function_value], y_datas[function_value][function]])
else:
for cluster in y_coordinates.size():
for y in y_coordinates[cluster].size():
if are_values_columns:
point_values[y].append([x_datas[cluster],y_datas[cluster][y]])
point_positions[y].append(Vector2(
x_coordinates[cluster] + origin.x,
origin.y - y_coordinates[cluster][y]))
else:
point_values[cluster].append([x_datas[y],y_datas[cluster][y]])
point_positions[cluster].append(Vector2(
x_coordinates[y] + origin.x,
origin.y - y_coordinates[cluster][y]))
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func redraw():
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build_chart()
calculate_pass()
calculate_coordinates()
update()
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func show_data(point):
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PointData.update_datas(point)
PointData.show()
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func hide_data():
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PointData.hide()
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func clear_points():
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function_colors.clear()
if Functions.get_children():
for function in Functions.get_children():
function.queue_free()
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func set_legend(l: Array):
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legend = l
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func get_legend():
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return legend
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func invert_chart():
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invert_chart = !invert_chart
count_functions()
redraw()
create_legend()
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func count_functions():
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if are_values_columns:
if not invert_chart:
functions = datas[0].size() - 1
else:
functions = datas.size() - 1
else:
if invert_chart:
functions = datas[0].size() - 1
else:
functions = datas.size() - 1
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func create_legend():
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legend.clear()
for function in functions:
var function_legend = FunctionLegend.instance()
var f_name: String
if invert_chart:
f_name = x_datas[function] as String
else:
f_name = y_labels[function]
var legend_font: Font
if font != null:
legend_font = font
if bold_font != null:
legend_font = bold_font
function_legend.create_legend(f_name, function_colors[function], bold_font, font_color)
legend.append(function_legend)
func apply_template(template_name: int):
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template = template_name
templates = Utilities._load_templates()
if template_name != null:
var custom_template = templates.get(templates.keys()[template_name])
function_colors = custom_template.function_colors as PoolColorArray
v_lines_color = Color(custom_template.v_lines_color)
h_lines_color = Color(custom_template.h_lines_color)
box_color = Color(custom_template.outline_color)
font_color = Color(custom_template.font_color)
property_list_changed_notify()
if Engine.editor_hint:
_get_children()
Outlines.set_default_color(box_color)
Grid.get_node("VLine").set_default_color(v_lines_color)
Grid.get_node("HLine").set_default_color(h_lines_color)
func _enter_tree():
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_ready()
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# Signal Repeaters
func point_pressed(point: Point) -> Point:
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return point