pandemonium_engine_docs/development/cpp/index.md

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Engine development
==================
Setting up a development environment
------------------------------------
To modify Godot's source code, you need to set up a development environment. Start here.
.. toctree::
:maxdepth: 1
:name: toc-devel-cpp-dev-env
configuring_an_ide/index
Getting started with Godot's source code
----------------------------------------
This section covers the basics that you will encounter in (almost) every source file.
.. toctree::
:maxdepth: 1
:name: toc-devel-cpp-source-beginner
introduction_to_godot_development
common_engine_methods_and_macros
core_types
variant_class
object_class
inheritance_class_tree
Extending Godot by modifying its source code
---------------------------------------------
This section covers what you can do by modifying Godot's C++ source code.
.. toctree::
:maxdepth: 1
:name: toc-devel-cpp-source-advanced
custom_modules_in_cpp
binding_to_external_libraries
custom_godot_servers
custom_resource_format_loaders
custom_audiostreams
Debugging and profiling
-----------------------
This section is about finding spots to optimize in the engine code when you need it in your project.
.. toctree::
:maxdepth: 1
:name: toc-devel-cpp-debug-profiling
macos_debug
using_cpp_profilers