mirror of
https://github.com/Relintai/pandemonium_engine_docs.git
synced 2025-01-08 15:09:50 +01:00
4.4 KiB
4.4 KiB
Custom GUI controls
So many controls...
Yet there are never enough. Creating your own custom controls that act just the way you want them to is an obsession of almost every GUI programmer. Pandemonium provides plenty of them, but they may not work exactly the way you want. Before contacting the developers with a pull-request to support diagonal scrollbars, at least it will be good to know how to create these controls easily from script.
Drawing
For drawing, it is recommended to check the doc_custom_drawing_in_2d
tutorial.
The same applies. Some functions are worth mentioning due to their
usefulness when drawing, so they will be detailed next:
Checking control size
Unlike 2D nodes, "size" is important with controls, as it helps to
organize them in proper layouts. For this, the
`Control.rect_size`
property is provided. Checking it during `draw()` is vital to ensure
everything is kept in-bounds.
Checking focus
~~~~~~~~~~~~~~
Some controls (such as buttons or text editors) might provide input
focus for keyboard or joypad input. Examples of this are entering text
or pressing a button. This is controlled with the
`Control.focus_mode`
property. When drawing, and if the control supports input focus, it is
always desired to show some sort of indicator (highlight, box, etc.) to
indicate that this is the currently focused control. To check for this
status, the `Control.has_focus()` method
exists. Example
gdscript GDScript
```
func _draw():
if has_focus():
draw_selected()
else:
draw_normal()
```
Sizing
------
As mentioned before, size is important to controls. This allows
them to lay out properly, when set into grids, containers, or anchored.
Controls, most of the time, provide a *minimum size* to help properly
lay them out. For example, if controls are placed vertically on top of
each other using a `VBoxContainer`,
the minimum size will make sure your custom control is not squished by
the other controls in the container.
To provide this callback, just override
`Control.get_minimum_size()`,
for example:
gdscript GDScript
```
func get_minimum_size():
return Vector2(30, 30)
```
Alternatively, set it using a function:
gdscript GDScript
```
func _ready():
set_custom_minimum_size(Vector2(30, 30))
```
Input
-----
Controls provide a few helpers to make managing input events much easier
than regular nodes.
Input events
~~~~~~~~~~~~
There are a few tutorials about input before this one, but it's worth
mentioning that controls have a special input method that only works
when:
- The mouse pointer is over the control.
- The button was pressed over this control (control always
captures input until button is released)
- Control provides keyboard/joypad focus via
`Control.focus_mode`.
This function is
`Control._gui_input()`.
Simply override it in your control. No processing needs to be set.
gdscript GDScript
```
extends Control
func _gui_input(event):
if event is InputEventMouseButton and event.button_index == BUTTON_LEFT and event.pressed:
print("Left mouse button was pressed!")
```
For more information about events themselves, check the `doc_inputevent`
tutorial.
Notifications
~~~~~~~~~~~~~
Controls also have many useful notifications for which no dedicated callback
exists, but which can be checked with the _notification callback:
gdscript GDScript
```
func _notification(what):
match what:
NOTIFICATION_MOUSE_ENTER:
pass # Mouse entered the area of this control.
NOTIFICATION_MOUSE_EXIT:
pass # Mouse exited the area of this control.
NOTIFICATION_FOCUS_ENTER:
pass # Control gained focus.
NOTIFICATION_FOCUS_EXIT:
pass # Control lost focus.
NOTIFICATION_THEME_CHANGED:
pass # Theme used to draw the control changed;
# update and redraw is recommended if using a theme.
NOTIFICATION_VISIBILITY_CHANGED:
pass # Control became visible/invisible;
# check new status with is_visible().
NOTIFICATION_RESIZED:
pass # Control changed size; check new size
# with get_size().
NOTIFICATION_MODAL_CLOSE:
pass # For modal pop-ups, notification
# that the pop-up was closed.
```