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4.1 KiB
4.1 KiB
HTTP client class
HTTPClient
provides low-level access to HTTP communication.
For a higher-level interface, you may want to take a look at HTTPRequest
first,
which has a tutorial available here ( doc_http_request_class )
.
Warning:
When exporting to Android, make sure to enable the `INTERNET`
permission in the Android export preset before exporting the project or
using one-click deploy. Otherwise, network communication of any kind will be
blocked by Android.
Here's an example of using the HTTPClient
class. It's just a script, so it can be run by executing:
console GDScript
c:\pandemonium> pandemonium -s http_test.gd
It will connect and fetch a website.
gdscript GDScript
extends SceneTree
# HTTPClient demo
# This simple class can do HTTP requests; it will not block, but it needs to be polled.
func _init():
var err = 0
var http = HTTPClient.new() # Create the Client.
err = http.connect_to_host("www.php.net", 80) # Connect to host/port.
assert(err == OK) # Make sure connection is OK.
# Wait until resolved and connected.
while http.get_status() == HTTPClient.STATUS_CONNECTING or http.get_status() == HTTPClient.STATUS_RESOLVING:
http.poll()
print("Connecting...")
if not OS.has_feature("web"):
OS.delay_msec(500)
else:
yield(Engine.get_main_loop(), "idle_frame")
assert(http.get_status() == HTTPClient.STATUS_CONNECTED) # Check if the connection was made successfully.
# Some headers
var headers = [
"User-Agent: Pirulo/1.0 (Pandemonium)",
"Accept: */*"
]
err = http.request(HTTPClient.METHOD_GET, "/ChangeLog-5.php", headers) # Request a page from the site (this one was chunked..)
assert(err == OK) # Make sure all is OK.
while http.get_status() == HTTPClient.STATUS_REQUESTING:
# Keep polling for as long as the request is being processed.
http.poll()
print("Requesting...")
if OS.has_feature("web"):
# Synchronous HTTP requests are not supported on the web,
# so wait for the next main loop iteration.
yield(Engine.get_main_loop(), "idle_frame")
else:
OS.delay_msec(500)
assert(http.get_status() == HTTPClient.STATUS_BODY or http.get_status() == HTTPClient.STATUS_CONNECTED) # Make sure request finished well.
print("response? ", http.has_response()) # Site might not have a response.
if http.has_response():
# If there is a response...
headers = http.get_response_headers_as_dictionary() # Get response headers.
print("code: ", http.get_response_code()) # Show response code.
print("**headers:\\n", headers) # Show headers.
# Getting the HTTP Body
if http.is_response_chunked():
# Does it use chunks?
print("Response is Chunked!")
else:
# Or just plain Content-Length
var bl = http.get_response_body_length()
print("Response Length: ", bl)
# This method works for both anyway
var rb = PoolByteArray() # Array that will hold the data.
while http.get_status() == HTTPClient.STATUS_BODY:
# While there is body left to be read
http.poll()
# Get a chunk.
var chunk = http.read_response_body_chunk()
if chunk.size() == 0:
if not OS.has_feature("web"):
# Got nothing, wait for buffers to fill a bit.
OS.delay_usec(1000)
else:
yield(Engine.get_main_loop(), "idle_frame")
else:
rb = rb + chunk # Append to read buffer.
# Done!
print("bytes got: ", rb.size())
var text = rb.get_string_from_ascii()
print("Text: ", text)
quit()