pandemonium_engine_docs/classes/class_visualscriptselect.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSelect.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSelect:
VisualScriptSelect
==================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Chooses between two input values.
Description
-----------
Chooses between two input values based on a Boolean condition.
**Input Ports:**
- Data (boolean): ``cond``
- Data (variant): ``a``
- Data (variant): ``b``
**Output Ports:**
- Data (variant): ``out``
Properties
----------
+-----------------------------------------------------+-----------------------------------------------------+-------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptSelect_property_type>` | ``0`` |
+-----------------------------------------------------+-----------------------------------------------------+-------+
Property Descriptions
---------------------
.. _class_VisualScriptSelect_property_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_typed(value) |
+-----------+------------------+
| *Getter* | get_typed() |
+-----------+------------------+
The input variables' type.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`