:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptSelect.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptSelect: VisualScriptSelect ================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Chooses between two input values. Description ----------- Chooses between two input values based on a Boolean condition. **Input Ports:** - Data (boolean): ``cond`` - Data (variant): ``a`` - Data (variant): ``b`` **Output Ports:** - Data (variant): ``out`` Properties ---------- +-----------------------------------------------------+-----------------------------------------------------+-------+ | :ref:`Variant.Type` | :ref:`type` | ``0`` | +-----------------------------------------------------+-----------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_VisualScriptSelect_property_type: - :ref:`Variant.Type` **type** +-----------+------------------+ | *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_typed(value) | +-----------+------------------+ | *Getter* | get_typed() | +-----------+------------------+ The input variables' type. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`