pandemonium_engine_docs/classes/class_visualshadernodevec3constant.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualShaderNodeVec3Constant.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualShaderNodeVec3Constant:
VisualShaderNodeVec3Constant
============================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`Vector3<class_Vector3>` constant to be used within the visual shader graph.
Description
-----------
A constant :ref:`Vector3<class_Vector3>`, which can be used as an input node.
Properties
----------
+-------------------------------+-----------------------------------------------------------------------+------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`constant<class_VisualShaderNodeVec3Constant_property_constant>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------+------------------------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeVec3Constant_property_constant:
- :ref:`Vector3<class_Vector3>` **constant**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
| *Setter* | set_constant(value) |
+-----------+------------------------+
| *Getter* | get_constant() |
+-----------+------------------------+
A :ref:`Vector3<class_Vector3>` constant which represents the state of this node.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`