:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualShaderNodeVec3Constant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualShaderNodeVec3Constant: VisualShaderNodeVec3Constant ============================ **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A :ref:`Vector3` constant to be used within the visual shader graph. Description ----------- A constant :ref:`Vector3`, which can be used as an input node. Properties ---------- +-------------------------------+-----------------------------------------------------------------------+------------------------+ | :ref:`Vector3` | :ref:`constant` | ``Vector3( 0, 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------+------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeVec3Constant_property_constant: - :ref:`Vector3` **constant** +-----------+------------------------+ | *Default* | ``Vector3( 0, 0, 0 )`` | +-----------+------------------------+ | *Setter* | set_constant(value) | +-----------+------------------------+ | *Getter* | get_constant() | +-----------+------------------------+ A :ref:`Vector3` constant which represents the state of this node. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`