pandemonium_engine_docs/classes/class_visualscriptswitch.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptSwitch.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptSwitch:
VisualScriptSwitch
==================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Branches program flow based on a given input's value.
Description
-----------
Branches the flow based on an input's value. Use **Case Count** in the Inspector to set the number of branches and each comparison's optional type.
**Input Ports:**
- Sequence: ``'input' is``
- Data (variant): ``=``
- Data (variant): ``=`` (optional)
- Data (variant): ``input``
**Output Ports:**
- Sequence
- Sequence (optional)
- Sequence: ``done``
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`