pandemonium_engine_docs/classes/class_visualscriptglobalconstant.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptGlobalConstant.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptGlobalConstant:
VisualScriptGlobalConstant
==========================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node returning a constant from :ref:`@GlobalScope<class_@GlobalScope>`.
Description
-----------
A Visual Script node returning a constant from :ref:`@GlobalScope<class_@GlobalScope>`.
Properties
----------
+-----------------------+---------------------------------------------------------------------+-------+
| :ref:`int<class_int>` | :ref:`constant<class_VisualScriptGlobalConstant_property_constant>` | ``0`` |
+-----------------------+---------------------------------------------------------------------+-------+
Property Descriptions
---------------------
.. _class_VisualScriptGlobalConstant_property_constant:
- :ref:`int<class_int>` **constant**
+-----------+----------------------------+
| *Default* | ``0`` |
+-----------+----------------------------+
| *Setter* | set_global_constant(value) |
+-----------+----------------------------+
| *Getter* | get_global_constant() |
+-----------+----------------------------+
The constant to be used.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`