:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptGlobalConstant.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptGlobalConstant: VisualScriptGlobalConstant ========================== **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A Visual Script node returning a constant from :ref:`@GlobalScope`. Description ----------- A Visual Script node returning a constant from :ref:`@GlobalScope`. Properties ---------- +-----------------------+---------------------------------------------------------------------+-------+ | :ref:`int` | :ref:`constant` | ``0`` | +-----------------------+---------------------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_VisualScriptGlobalConstant_property_constant: - :ref:`int` **constant** +-----------+----------------------------+ | *Default* | ``0`` | +-----------+----------------------------+ | *Setter* | set_global_constant(value) | +-----------+----------------------------+ | *Getter* | get_global_constant() | +-----------+----------------------------+ The constant to be used. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`