pandemonium_engine_docs/classes/class_visualscriptdeconstruct.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_VisualScriptDeconstruct:
VisualScriptDeconstruct
=======================
**Inherits:** :ref:`VisualScriptNode<class_VisualScriptNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A Visual Script node which deconstructs a base type instance into its parts.
Description
-----------
A Visual Script node which deconstructs a base type instance into its parts.
Properties
----------
+-----------------------------------------------------+----------------------------------------------------------+-------+
| :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` | :ref:`type<class_VisualScriptDeconstruct_property_type>` | ``0`` |
+-----------------------------------------------------+----------------------------------------------------------+-------+
Property Descriptions
---------------------
.. _class_VisualScriptDeconstruct_property_type:
- :ref:`Variant.Type<enum_@GlobalScope_Variant.Type>` **type**
+-----------+-----------------------------+
| *Default* | ``0`` |
+-----------+-----------------------------+
| *Setter* | set_deconstruct_type(value) |
+-----------+-----------------------------+
| *Getter* | get_deconstruct_type() |
+-----------+-----------------------------+
The type to deconstruct.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`