:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the VisualScriptDeconstruct.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_VisualScriptDeconstruct: VisualScriptDeconstruct ======================= **Inherits:** :ref:`VisualScriptNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A Visual Script node which deconstructs a base type instance into its parts. Description ----------- A Visual Script node which deconstructs a base type instance into its parts. Properties ---------- +-----------------------------------------------------+----------------------------------------------------------+-------+ | :ref:`Variant.Type` | :ref:`type` | ``0`` | +-----------------------------------------------------+----------------------------------------------------------+-------+ Property Descriptions --------------------- .. _class_VisualScriptDeconstruct_property_type: - :ref:`Variant.Type` **type** +-----------+-----------------------------+ | *Default* | ``0`` | +-----------+-----------------------------+ | *Setter* | set_deconstruct_type(value) | +-----------+-----------------------------+ | *Getter* | get_deconstruct_type() | +-----------+-----------------------------+ The type to deconstruct. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`