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51 lines
3.1 KiB
ReStructuredText
51 lines
3.1 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the Texture3D.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_Texture3D:
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Texture3D
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=========
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**Inherits:** :ref:`TextureLayered<class_TextureLayered>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Texture with 3 dimensions.
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Description
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-----------
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Texture3D is a 3-dimensional :ref:`Texture<class_Texture>` that has a width, height, and depth. See also :ref:`TextureArray<class_TextureArray>`.
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**Note:** ``Texture3D``\ s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner.
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Properties
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----------
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+-------------------------------------+-------+----------------------------------------------------------------------------------------------------+
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| :ref:`Dictionary<class_Dictionary>` | data | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` *(parent override)* |
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+-------------------------------------+-------+----------------------------------------------------------------------------------------------------+
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| :ref:`int<class_int>` | flags | ``4`` *(parent override)* |
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+-------------------------------------+-------+----------------------------------------------------------------------------------------------------+
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Methods
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-------
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+------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| void | :ref:`create<class_Texture3D_method_create>` **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` flags=4 **)** |
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+------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Method Descriptions
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-------------------
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.. _class_Texture3D_method_create:
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- void **create** **(** :ref:`int<class_int>` width, :ref:`int<class_int>` height, :ref:`int<class_int>` depth, :ref:`Format<enum_Image_Format>` format, :ref:`int<class_int>` flags=4 **)**
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Creates the Texture3D with specified ``width``, ``height``, and ``depth``. See :ref:`Format<enum_Image_Format>` for ``format`` options. See :ref:`Flags<enum_TextureLayered_Flags>` enumerator for ``flags`` options.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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