:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the Texture3D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_Texture3D: Texture3D ========= **Inherits:** :ref:`TextureLayered` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Texture with 3 dimensions. Description ----------- Texture3D is a 3-dimensional :ref:`Texture` that has a width, height, and depth. See also :ref:`TextureArray`. **Note:** ``Texture3D``\ s can only be sampled in shaders in the GLES3 backend. In GLES2, their data can be accessed via scripting, but there is no way to render them in a hardware-accelerated manner. Properties ---------- +-------------------------------------+-------+----------------------------------------------------------------------------------------------------+ | :ref:`Dictionary` | data | ``{"depth": 0,"flags": 4,"format": 37,"height": 0,"layers": [ ],"width": 0}`` *(parent override)* | +-------------------------------------+-------+----------------------------------------------------------------------------------------------------+ | :ref:`int` | flags | ``4`` *(parent override)* | +-------------------------------------+-------+----------------------------------------------------------------------------------------------------+ Methods ------- +------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ | void | :ref:`create` **(** :ref:`int` width, :ref:`int` height, :ref:`int` depth, :ref:`Format` format, :ref:`int` flags=4 **)** | +------+-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_Texture3D_method_create: - void **create** **(** :ref:`int` width, :ref:`int` height, :ref:`int` depth, :ref:`Format` format, :ref:`int` flags=4 **)** Creates the Texture3D with specified ``width``, ``height``, and ``depth``. See :ref:`Format` for ``format`` options. See :ref:`Flags` enumerator for ``flags`` options. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`