pandemonium_engine_docs/classes/class_skinreference.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the SkinReference.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_SkinReference:
SkinReference
=============
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Methods
-------
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`RID<class_RID>` | :ref:`get_skeleton<class_SkinReference_method_get_skeleton>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------+
| :ref:`Skin<class_Skin>` | :ref:`get_skin<class_SkinReference_method_get_skin>` **(** **)** |const| |
+-------------------------+----------------------------------------------------------------------------------+
Method Descriptions
-------------------
.. _class_SkinReference_method_get_skeleton:
- :ref:`RID<class_RID>` **get_skeleton** **(** **)** |const|
----
.. _class_SkinReference_method_get_skin:
- :ref:`Skin<class_Skin>` **get_skin** **(** **)** |const|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`