:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the SkinReference.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_SkinReference: SkinReference ============= **Inherits:** :ref:`Reference` **<** :ref:`Object` Methods ------- +-------------------------+----------------------------------------------------------------------------------+ | :ref:`RID` | :ref:`get_skeleton` **(** **)** |const| | +-------------------------+----------------------------------------------------------------------------------+ | :ref:`Skin` | :ref:`get_skin` **(** **)** |const| | +-------------------------+----------------------------------------------------------------------------------+ Method Descriptions ------------------- .. _class_SkinReference_method_get_skeleton: - :ref:`RID` **get_skeleton** **(** **)** |const| ---- .. _class_SkinReference_method_get_skin: - :ref:`Skin` **get_skin** **(** **)** |const| .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`