pandemonium_engine_docs/classes/class_resourceimporter.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the ResourceImporter.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_ResourceImporter:
ResourceImporter
================
**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
**Inherited By:** :ref:`EditorImportPlugin<class_EditorImportPlugin>`
Base class for the implementation of core resource importers.
Description
-----------
This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see :ref:`EditorImportPlugin<class_EditorImportPlugin>`.
Tutorials
---------
- :doc:`../tutorials/plugins/editor/import_plugins`
Enumerations
------------
.. _enum_ResourceImporter_ImportOrder:
.. _class_ResourceImporter_constant_IMPORT_ORDER_DEFAULT:
.. _class_ResourceImporter_constant_IMPORT_ORDER_SCENE:
enum **ImportOrder**:
- **IMPORT_ORDER_DEFAULT** = **0** --- The default import order.
- **IMPORT_ORDER_SCENE** = **100** --- The import order for scenes, which ensures scenes are imported *after* all other core resources such as textures. Custom importers should generally have an import order lower than ``100`` to avoid issues when importing scenes that rely on custom resources.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`