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46 lines
1.7 KiB
ReStructuredText
46 lines
1.7 KiB
ReStructuredText
:github_url: hide
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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
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.. DO NOT EDIT THIS FILE, but the ResourceImporter.xml source instead.
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.. The source is found in doc/classes or modules/<name>/doc_classes.
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.. _class_ResourceImporter:
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ResourceImporter
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================
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**Inherits:** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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**Inherited By:** :ref:`EditorImportPlugin<class_EditorImportPlugin>`
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Base class for the implementation of core resource importers.
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Description
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-----------
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This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see :ref:`EditorImportPlugin<class_EditorImportPlugin>`.
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Tutorials
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---------
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- :doc:`../tutorials/plugins/editor/import_plugins`
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Enumerations
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------------
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.. _enum_ResourceImporter_ImportOrder:
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.. _class_ResourceImporter_constant_IMPORT_ORDER_DEFAULT:
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.. _class_ResourceImporter_constant_IMPORT_ORDER_SCENE:
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enum **ImportOrder**:
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- **IMPORT_ORDER_DEFAULT** = **0** --- The default import order.
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- **IMPORT_ORDER_SCENE** = **100** --- The import order for scenes, which ensures scenes are imported *after* all other core resources such as textures. Custom importers should generally have an import order lower than ``100`` to avoid issues when importing scenes that rely on custom resources.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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