:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the ResourceImporter.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_ResourceImporter: ResourceImporter ================ **Inherits:** :ref:`Reference` **<** :ref:`Object` **Inherited By:** :ref:`EditorImportPlugin` Base class for the implementation of core resource importers. Description ----------- This is the base class for the resource importers implemented in core. To implement your own resource importers using editor plugins, see :ref:`EditorImportPlugin`. Tutorials --------- - :doc:`../tutorials/plugins/editor/import_plugins` Enumerations ------------ .. _enum_ResourceImporter_ImportOrder: .. _class_ResourceImporter_constant_IMPORT_ORDER_DEFAULT: .. _class_ResourceImporter_constant_IMPORT_ORDER_SCENE: enum **ImportOrder**: - **IMPORT_ORDER_DEFAULT** = **0** --- The default import order. - **IMPORT_ORDER_SCENE** = **100** --- The import order for scenes, which ensures scenes are imported *after* all other core resources such as textures. Custom importers should generally have an import order lower than ``100`` to avoid issues when importing scenes that rely on custom resources. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`