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Engine development
Setting up a development environment
To modify Godot's source code, you need to set up a development environment. Start here.
.. toctree:: :maxdepth: 1 :name: toc-devel-cpp-dev-env
configuring_an_ide/index
Getting started with Godot's source code
This section covers the basics that you will encounter in (almost) every source file.
.. toctree:: :maxdepth: 1 :name: toc-devel-cpp-source-beginner
introduction_to_godot_development common_engine_methods_and_macros core_types variant_class object_class inheritance_class_tree
Extending Godot by modifying its source code
This section covers what you can do by modifying Godot's C++ source code.
.. toctree:: :maxdepth: 1 :name: toc-devel-cpp-source-advanced
custom_modules_in_cpp binding_to_external_libraries custom_godot_servers custom_resource_format_loaders custom_audiostreams
Debugging and profiling
This section is about finding spots to optimize in the engine code when you need it in your project.
.. toctree:: :maxdepth: 1 :name: toc-devel-cpp-debug-profiling
macos_debug using_cpp_profilers