pandemonium_engine_docs/about/docs_changelog.md
2023-01-12 20:55:57 +01:00

3.4 KiB

Documentation changelog

The documentation is continually being improved. The release of version 3.2 includes many new tutorials, many fixes and updates for old tutorials, and many updates to the class reference ( toc-class-ref ). Below is a list of new tutorials added since version 3.1.

Note: This document only contains new tutorials so not all changes are reflected, many tutorials have been substantially updated but are not reflected in this document.

New tutorials since version 3.1

Project workflow ^^^^^^^^^^^^^^^^

  • doc_android_custom_build

2D ^^

  • doc_2d_sprite_animation

Audio ^^^^^

  • doc_recording_with_microphone
  • doc_sync_with_audio

Math ^^^^

  • doc_beziers_and_curves
  • doc_interpolation

Inputs ^^^^^^

  • doc_input_examples

Internationalization ^^^^^^^^^^^^^^^^^^^^

  • doc_localization_using_gettext

Shading ^^^^^^^

  • Your First Shader Series:
    • doc_introduction_to_shaders
    • doc_your_first_canvasitem_shader
    • doc_your_first_spatial_shader
    • doc_your_second_spatial_shader
  • doc_visual_shaders

Networking ^^^^^^^^^^

  • doc_webrtc

VR ^^

  • doc_vr_starter_tutorial_part_one
  • doc_vr_starter_tutorial_part_two

Plugins ^^^^^^^

  • doc_android_plugin
  • doc_inspector_plugins
  • doc_visual_shader_plugins

Multi-threading ^^^^^^^^^^^^^^^

  • doc_using_multiple_threads

Creating content ^^^^^^^^^^^^^^^^

Procedural geometry series:

  • Procedural geometry ( toc-procedural_geometry )
  • doc_arraymesh
  • doc_surfacetool
  • doc_meshdatatool
  • doc_immediategeometry

Optimization ^^^^^^^^^^^^

  • doc_using_multimesh
  • doc_using_servers

Legal ^^^^^

  • doc_complying_with_licenses

New tutorials since version 3.0

Step by step ^^^^^^^^^^^^

  • doc_signals
  • doc_exporting_basics

Scripting ^^^^^^^^^

  • doc_gdscript_static_typing

Project workflow ^^^^^^^^^^^^^^^^

Best Practices:

  • doc_introduction_best_practices
  • doc_what_are_godot_classes
  • doc_scene_organization
  • doc_scenes_versus_scripts
  • doc_autoloads_versus_internal_nodes
  • doc_node_alternatives
  • doc_godot_interfaces
  • doc_godot_notifications
  • doc_data_preferences
  • doc_logic_preferences

2D ^^

  • doc_2d_lights_and_shadows
  • doc_2d_meshes

3D ^^

  • doc_csg_tools
  • doc_animating_thousands_of_fish
  • doc_controlling_thousands_of_fish

Physics ^^^^^^^

  • doc_ragdoll_system
  • doc_soft_body

Animation ^^^^^^^^^

  • doc_2d_skeletons
  • doc_animation_tree

GUI ^^^

  • doc_gui_containers

Viewports ^^^^^^^^^

  • doc_viewport_as_texture
  • doc_custom_postprocessing

Shading ^^^^^^^

  • doc_converting_glsl_to_godot_shaders
  • doc_advanced_postprocessing

Shading Reference:

  • doc_introduction_to_shaders
  • doc_shading_language
  • doc_spatial_shader
  • doc_canvas_item_shader
  • doc_particle_shader

Plugins ^^^^^^^

  • doc_making_main_screen_plugins
  • doc_spatial_gizmo_plugins

Platform-specific ^^^^^^^^^^^^^^^^^

  • doc_customizing_html5_shell

Multi-threading ^^^^^^^^^^^^^^^

  • doc_thread_safe_apis

Creating content ^^^^^^^^^^^^^^^^

  • doc_making_trees

Miscellaneous ^^^^^^^^^^^^^

  • doc_jitter_stutter
  • doc_running_code_in_the_editor
  • doc_change_scenes_manually
  • doc_gles2_gles3_differences

Compiling ^^^^^^^^^

  • doc_optimizing_for_size
  • doc_compiling_with_script_encryption_key

Engine development ^^^^^^^^^^^^^^^^^^

  • doc_binding_to_external_libraries