pandemonium_engine_docs/classes/class_visualshadernodetransformuniform.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTransformUniform.xml.
.. _class_VisualShaderNodeTransformUniform:
VisualShaderNodeTransformUniform
================================
**Inherits:** :ref:`VisualShaderNodeUniform<class_VisualShaderNodeUniform>` **<** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
A :ref:`Transform<class_Transform>` uniform for use within the visual shader graph.
Description
-----------
Translated to ``uniform mat4`` in the shader language.
Properties
----------
+-----------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`default_value<class_VisualShaderNodeTransformUniform_property_default_value>` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
+-----------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`default_value_enabled<class_VisualShaderNodeTransformUniform_property_default_value_enabled>` | ``false`` |
+-----------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+
Property Descriptions
---------------------
.. _class_VisualShaderNodeTransformUniform_property_default_value:
- :ref:`Transform<class_Transform>` **default_value**
+-----------+-----------------------------------------------------+
| *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` |
+-----------+-----------------------------------------------------+
| *Setter* | set_default_value(value) |
+-----------+-----------------------------------------------------+
| *Getter* | get_default_value() |
+-----------+-----------------------------------------------------+
A default value to be assigned within the shader.
----
.. _class_VisualShaderNodeTransformUniform_property_default_value_enabled:
- :ref:`bool<class_bool>` **default_value_enabled**
+-----------+----------------------------------+
| *Default* | ``false`` |
+-----------+----------------------------------+
| *Setter* | set_default_value_enabled(value) |
+-----------+----------------------------------+
| *Getter* | is_default_value_enabled() |
+-----------+----------------------------------+
Enables usage of the :ref:`default_value<class_VisualShaderNodeTransformUniform_property_default_value>`.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`