:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeTransformUniform.xml. .. _class_VisualShaderNodeTransformUniform: VisualShaderNodeTransformUniform ================================ **Inherits:** :ref:`VisualShaderNodeUniform` **<** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` A :ref:`Transform` uniform for use within the visual shader graph. Description ----------- Translated to ``uniform mat4`` in the shader language. Properties ---------- +-----------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+ | :ref:`Transform` | :ref:`default_value` | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+ | :ref:`bool` | :ref:`default_value_enabled` | ``false`` | +-----------------------------------+-----------------------------------------------------------------------------------------------------+-----------------------------------------------------+ Property Descriptions --------------------- .. _class_VisualShaderNodeTransformUniform_property_default_value: - :ref:`Transform` **default_value** +-----------+-----------------------------------------------------+ | *Default* | ``Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )`` | +-----------+-----------------------------------------------------+ | *Setter* | set_default_value(value) | +-----------+-----------------------------------------------------+ | *Getter* | get_default_value() | +-----------+-----------------------------------------------------+ A default value to be assigned within the shader. ---- .. _class_VisualShaderNodeTransformUniform_property_default_value_enabled: - :ref:`bool` **default_value_enabled** +-----------+----------------------------------+ | *Default* | ``false`` | +-----------+----------------------------------+ | *Setter* | set_default_value_enabled(value) | +-----------+----------------------------------+ | *Getter* | is_default_value_enabled() | +-----------+----------------------------------+ Enables usage of the :ref:`default_value`. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`