pandemonium_engine_docs/classes/class_visualshadernodeinput.rst

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.. DO NOT EDIT THIS FILE!!!
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeInput.xml.
.. _class_VisualShaderNodeInput:
VisualShaderNodeInput
=====================
**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Description
-----------
Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check ``Tutorials`` section for link).
Tutorials
---------
- :doc:`../tutorials/shaders/shader_reference/index`
Properties
----------
+-----------------------------+--------------------------------------------------------------------+--------------+
| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
+-----------------------------+--------------------------------------------------------------------+--------------+
Methods
-------
+-----------------------------+--------------------------------------------------------------------------------------------------------+
| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** |const| |
+-----------------------------+--------------------------------------------------------------------------------------------------------+
Signals
-------
.. _class_VisualShaderNodeInput_signal_input_type_changed:
- **input_type_changed** **(** **)**
Property Descriptions
---------------------
.. _class_VisualShaderNodeInput_property_input_name:
- :ref:`String<class_String>` **input_name**
+-----------+-----------------------+
| *Default* | ``"[None]"`` |
+-----------+-----------------------+
| *Setter* | set_input_name(value) |
+-----------+-----------------------+
| *Getter* | get_input_name() |
+-----------+-----------------------+
One of the several input constants in lower-case style like: "vertex"(``VERTEX``) or "point_size"(``POINT_SIZE``).
Method Descriptions
-------------------
.. _class_VisualShaderNodeInput_method_get_input_real_name:
- :ref:`String<class_String>` **get_input_real_name** **(** **)** |const|
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`