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75 lines
2.7 KiB
ReStructuredText
75 lines
2.7 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeInput.xml.
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.. _class_VisualShaderNodeInput:
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VisualShaderNodeInput
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=====================
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**Inherits:** :ref:`VisualShaderNode<class_VisualShaderNode>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Description
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-----------
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Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check ``Tutorials`` section for link).
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Tutorials
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---------
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- :doc:`../tutorials/shaders/shader_reference/index`
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Properties
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----------
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+-----------------------------+--------------------------------------------------------------------+--------------+
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| :ref:`String<class_String>` | :ref:`input_name<class_VisualShaderNodeInput_property_input_name>` | ``"[None]"`` |
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+-----------------------------+--------------------------------------------------------------------+--------------+
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Methods
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-------
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+-----------------------------+--------------------------------------------------------------------------------------------------------+
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| :ref:`String<class_String>` | :ref:`get_input_real_name<class_VisualShaderNodeInput_method_get_input_real_name>` **(** **)** |const| |
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+-----------------------------+--------------------------------------------------------------------------------------------------------+
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Signals
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-------
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.. _class_VisualShaderNodeInput_signal_input_type_changed:
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- **input_type_changed** **(** **)**
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Property Descriptions
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---------------------
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.. _class_VisualShaderNodeInput_property_input_name:
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- :ref:`String<class_String>` **input_name**
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+-----------+-----------------------+
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| *Default* | ``"[None]"`` |
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+-----------+-----------------------+
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| *Setter* | set_input_name(value) |
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+-----------+-----------------------+
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| *Getter* | get_input_name() |
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+-----------+-----------------------+
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One of the several input constants in lower-case style like: "vertex"(``VERTEX``) or "point_size"(``POINT_SIZE``).
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Method Descriptions
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-------------------
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.. _class_VisualShaderNodeInput_method_get_input_real_name:
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- :ref:`String<class_String>` **get_input_real_name** **(** **)** |const|
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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