:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/VisualShaderNodeInput.xml. .. _class_VisualShaderNodeInput: VisualShaderNodeInput ===================== **Inherits:** :ref:`VisualShaderNode` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Description ----------- Gives access to input variables (built-ins) available for the shader. See the shading reference for the list of available built-ins for each shader type (check ``Tutorials`` section for link). Tutorials --------- - :doc:`../tutorials/shaders/shader_reference/index` Properties ---------- +-----------------------------+--------------------------------------------------------------------+--------------+ | :ref:`String` | :ref:`input_name` | ``"[None]"`` | +-----------------------------+--------------------------------------------------------------------+--------------+ Methods ------- +-----------------------------+--------------------------------------------------------------------------------------------------------+ | :ref:`String` | :ref:`get_input_real_name` **(** **)** |const| | +-----------------------------+--------------------------------------------------------------------------------------------------------+ Signals ------- .. _class_VisualShaderNodeInput_signal_input_type_changed: - **input_type_changed** **(** **)** Property Descriptions --------------------- .. _class_VisualShaderNodeInput_property_input_name: - :ref:`String` **input_name** +-----------+-----------------------+ | *Default* | ``"[None]"`` | +-----------+-----------------------+ | *Setter* | set_input_name(value) | +-----------+-----------------------+ | *Getter* | get_input_name() | +-----------+-----------------------+ One of the several input constants in lower-case style like: "vertex"(``VERTEX``) or "point_size"(``POINT_SIZE``). Method Descriptions ------------------- .. _class_VisualShaderNodeInput_method_get_input_real_name: - :ref:`String` **get_input_real_name** **(** **)** |const| .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`