pandemonium_engine_docs/classes/class_transform.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Transform.xml.
.. _class_Transform:
Transform
=========
3D transformation (3×4 matrix).
Description
-----------
3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a :ref:`basis<class_Transform_property_basis>` (first 3 columns) and a :ref:`Vector3<class_Vector3>` for the :ref:`origin<class_Transform_property_origin>` (last column).
For more information, read the "Matrices and transforms" documentation article.
Tutorials
---------
- :doc:`Math tutorial index <../tutorials/math/index>`
- :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
- :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
- `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
- `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
Properties
----------
+-------------------------------+------------------------------------------------+----------------------------------------+
| :ref:`Basis<class_Basis>` | :ref:`basis<class_Transform_property_basis>` | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` |
+-------------------------------+------------------------------------------------+----------------------------------------+
| :ref:`Vector3<class_Vector3>` | :ref:`origin<class_Transform_property_origin>` | ``Vector3( 0, 0, 0 )`` |
+-------------------------------+------------------------------------------------+----------------------------------------+
Methods
-------
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Transform2D<class_Transform2D>` from **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Quat<class_Quat>` from **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Basis<class_Basis>` from **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`affine_inverse<class_Transform_method_affine_inverse>` **(** **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`interpolate_with<class_Transform_method_interpolate_with>` **(** :ref:`Transform<class_Transform>` transform, :ref:`float<class_float>` weight **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`inverse<class_Transform_method_inverse>` **(** **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform_method_is_equal_approx>` **(** :ref:`Transform<class_Transform>` transform **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`looking_at<class_Transform_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`orthonormalized<class_Transform_method_orthonormalized>` **(** **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`rotated<class_Transform_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`scaled<class_Transform_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Transform<class_Transform>` | :ref:`translated<class_Transform_method_translated>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
| :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
Constants
---------
.. _class_Transform_constant_IDENTITY:
.. _class_Transform_constant_FLIP_X:
.. _class_Transform_constant_FLIP_Y:
.. _class_Transform_constant_FLIP_Z:
- **IDENTITY** = **Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform_constant_IDENTITY>` performs no transformation.
- **FLIP_X** = **Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the YZ plane.
- **FLIP_Y** = **Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the XZ plane.
- **FLIP_Z** = **Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the XY plane.
Property Descriptions
---------------------
.. _class_Transform_property_basis:
- :ref:`Basis<class_Basis>` **basis**
+-----------+----------------------------------------+
| *Default* | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` |
+-----------+----------------------------------------+
The basis is a matrix containing 3 :ref:`Vector3<class_Vector3>` as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
----
.. _class_Transform_property_origin:
- :ref:`Vector3<class_Vector3>` **origin**
+-----------+------------------------+
| *Default* | ``Vector3( 0, 0, 0 )`` |
+-----------+------------------------+
The translation offset of the transform (column 3, the fourth column). Equivalent to array index ``3``.
Method Descriptions
-------------------
.. _class_Transform_method_Transform:
- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)**
Constructs a Transform from four :ref:`Vector3<class_Vector3>` values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
----
- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)**
Constructs a Transform from a :ref:`Basis<class_Basis>` and :ref:`Vector3<class_Vector3>`.
----
- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Transform2D<class_Transform2D>` from **)**
Constructs a Transform from a :ref:`Transform2D<class_Transform2D>`.
----
- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Quat<class_Quat>` from **)**
Constructs a Transform from a :ref:`Quat<class_Quat>`. The origin will be ``Vector3(0, 0, 0)``.
----
- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Basis<class_Basis>` from **)**
Constructs the Transform from a :ref:`Basis<class_Basis>`. The origin will be Vector3(0, 0, 0).
----
.. _class_Transform_method_affine_inverse:
- :ref:`Transform<class_Transform>` **affine_inverse** **(** **)**
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
----
.. _class_Transform_method_interpolate_with:
- :ref:`Transform<class_Transform>` **interpolate_with** **(** :ref:`Transform<class_Transform>` transform, :ref:`float<class_float>` weight **)**
Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
----
.. _class_Transform_method_inverse:
- :ref:`Transform<class_Transform>` **inverse** **(** **)**
Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform_method_affine_inverse>` for transforms with scaling).
----
.. _class_Transform_method_is_equal_approx:
- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform<class_Transform>` transform **)**
Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
----
.. _class_Transform_method_looking_at:
- :ref:`Transform<class_Transform>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
Returns a copy of the transform rotated such that its -Z axis points towards the ``target`` position.
The transform will first be rotated around the given ``up`` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the ``target`` and ``up`` vectors.
Operations take place in global space.
----
.. _class_Transform_method_orthonormalized:
- :ref:`Transform<class_Transform>` **orthonormalized** **(** **)**
Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
----
.. _class_Transform_method_rotated:
- :ref:`Transform<class_Transform>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
Returns a copy of the transform rotated around the given ``axis`` by the given ``angle`` (in radians), using matrix multiplication. The ``axis`` must be a normalized vector.
----
.. _class_Transform_method_scaled:
- :ref:`Transform<class_Transform>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)**
Returns a copy of the transform with its basis and origin scaled by the given ``scale`` factor, using matrix multiplication.
----
.. _class_Transform_method_translated:
- :ref:`Transform<class_Transform>` **translated** **(** :ref:`Vector3<class_Vector3>` offset **)**
Returns a copy of the transform translated by the given ``offset``, relative to the transform's basis vectors.
Unlike :ref:`rotated<class_Transform_method_rotated>` and :ref:`scaled<class_Transform_method_scaled>`, this does not use matrix multiplication.
----
.. _class_Transform_method_xform:
- :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
Transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PoolVector3Array<class_PoolVector3Array>` by this transform.
----
.. _class_Transform_method_xform_inv:
- :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
Inverse-transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PoolVector3Array<class_PoolVector3Array>` by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling ``inverse().xform(v)`` on this transform. For affine transformations (e.g. with scaling) see :ref:`affine_inverse<class_Transform_method_affine_inverse>` method.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`