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ReStructuredText
257 lines
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ReStructuredText
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Transform.xml.
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.. _class_Transform:
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Transform
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=========
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3D transformation (3×4 matrix).
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Description
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-----------
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3×4 matrix (3 rows, 4 columns) used for 3D linear transformations. It can represent transformations such as translation, rotation, or scaling. It consists of a :ref:`basis<class_Transform_property_basis>` (first 3 columns) and a :ref:`Vector3<class_Vector3>` for the :ref:`origin<class_Transform_property_origin>` (last column).
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For more information, read the "Matrices and transforms" documentation article.
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Tutorials
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---------
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- :doc:`Math tutorial index <../tutorials/math/index>`
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- :doc:`Matrices and transforms <../tutorials/math/matrices_and_transforms>`
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- :doc:`Using 3D transforms <../tutorials/3d/using_transforms>`
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- `Matrix Transform Demo <https://godotengine.org/asset-library/asset/584>`__
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- `3D Platformer Demo <https://godotengine.org/asset-library/asset/125>`__
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- `2.5D Demo <https://godotengine.org/asset-library/asset/583>`__
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Properties
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----------
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+-------------------------------+------------------------------------------------+----------------------------------------+
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| :ref:`Basis<class_Basis>` | :ref:`basis<class_Transform_property_basis>` | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` |
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+-------------------------------+------------------------------------------------+----------------------------------------+
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| :ref:`Vector3<class_Vector3>` | :ref:`origin<class_Transform_property_origin>` | ``Vector3( 0, 0, 0 )`` |
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+-------------------------------+------------------------------------------------+----------------------------------------+
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Methods
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-------
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Transform2D<class_Transform2D>` from **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Quat<class_Quat>` from **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`Transform<class_Transform_method_Transform>` **(** :ref:`Basis<class_Basis>` from **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`affine_inverse<class_Transform_method_affine_inverse>` **(** **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`interpolate_with<class_Transform_method_interpolate_with>` **(** :ref:`Transform<class_Transform>` transform, :ref:`float<class_float>` weight **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`inverse<class_Transform_method_inverse>` **(** **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`bool<class_bool>` | :ref:`is_equal_approx<class_Transform_method_is_equal_approx>` **(** :ref:`Transform<class_Transform>` transform **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`looking_at<class_Transform_method_looking_at>` **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`orthonormalized<class_Transform_method_orthonormalized>` **(** **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`rotated<class_Transform_method_rotated>` **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`scaled<class_Transform_method_scaled>` **(** :ref:`Vector3<class_Vector3>` scale **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Transform<class_Transform>` | :ref:`translated<class_Transform_method_translated>` **(** :ref:`Vector3<class_Vector3>` offset **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`xform<class_Transform_method_xform>` **(** :ref:`Variant<class_Variant>` v **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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| :ref:`Variant<class_Variant>` | :ref:`xform_inv<class_Transform_method_xform_inv>` **(** :ref:`Variant<class_Variant>` v **)** |
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+-----------------------------------+-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------+
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Constants
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---------
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.. _class_Transform_constant_IDENTITY:
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.. _class_Transform_constant_FLIP_X:
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.. _class_Transform_constant_FLIP_Y:
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.. _class_Transform_constant_FLIP_Z:
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- **IDENTITY** = **Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with no translation, rotation or scaling applied. When applied to other data structures, :ref:`IDENTITY<class_Transform_constant_IDENTITY>` performs no transformation.
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- **FLIP_X** = **Transform( -1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the YZ plane.
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- **FLIP_Y** = **Transform( 1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the XZ plane.
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- **FLIP_Z** = **Transform( 1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0 )** --- ``Transform`` with mirroring applied perpendicular to the XY plane.
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Property Descriptions
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---------------------
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.. _class_Transform_property_basis:
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- :ref:`Basis<class_Basis>` **basis**
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+-----------+----------------------------------------+
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| *Default* | ``Basis( 1, 0, 0, 0, 1, 0, 0, 0, 1 )`` |
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+-----------+----------------------------------------+
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The basis is a matrix containing 3 :ref:`Vector3<class_Vector3>` as its columns: X axis, Y axis, and Z axis. These vectors can be interpreted as the basis vectors of local coordinate system traveling with the object.
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----
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.. _class_Transform_property_origin:
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- :ref:`Vector3<class_Vector3>` **origin**
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+-----------+------------------------+
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| *Default* | ``Vector3( 0, 0, 0 )`` |
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+-----------+------------------------+
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The translation offset of the transform (column 3, the fourth column). Equivalent to array index ``3``.
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Method Descriptions
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-------------------
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.. _class_Transform_method_Transform:
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- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Vector3<class_Vector3>` x_axis, :ref:`Vector3<class_Vector3>` y_axis, :ref:`Vector3<class_Vector3>` z_axis, :ref:`Vector3<class_Vector3>` origin **)**
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Constructs a Transform from four :ref:`Vector3<class_Vector3>` values (matrix columns). Each axis corresponds to local basis vectors (some of which may be scaled).
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----
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- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Basis<class_Basis>` basis, :ref:`Vector3<class_Vector3>` origin **)**
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Constructs a Transform from a :ref:`Basis<class_Basis>` and :ref:`Vector3<class_Vector3>`.
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----
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- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Transform2D<class_Transform2D>` from **)**
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Constructs a Transform from a :ref:`Transform2D<class_Transform2D>`.
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----
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- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Quat<class_Quat>` from **)**
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Constructs a Transform from a :ref:`Quat<class_Quat>`. The origin will be ``Vector3(0, 0, 0)``.
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----
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- :ref:`Transform<class_Transform>` **Transform** **(** :ref:`Basis<class_Basis>` from **)**
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Constructs the Transform from a :ref:`Basis<class_Basis>`. The origin will be Vector3(0, 0, 0).
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----
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.. _class_Transform_method_affine_inverse:
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- :ref:`Transform<class_Transform>` **affine_inverse** **(** **)**
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation, scaling and translation.
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----
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.. _class_Transform_method_interpolate_with:
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- :ref:`Transform<class_Transform>` **interpolate_with** **(** :ref:`Transform<class_Transform>` transform, :ref:`float<class_float>` weight **)**
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Returns a transform interpolated between this transform and another by a given ``weight`` (on the range of 0.0 to 1.0).
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----
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.. _class_Transform_method_inverse:
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- :ref:`Transform<class_Transform>` **inverse** **(** **)**
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Returns the inverse of the transform, under the assumption that the transformation is composed of rotation and translation (no scaling, use :ref:`affine_inverse<class_Transform_method_affine_inverse>` for transforms with scaling).
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----
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.. _class_Transform_method_is_equal_approx:
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- :ref:`bool<class_bool>` **is_equal_approx** **(** :ref:`Transform<class_Transform>` transform **)**
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Returns ``true`` if this transform and ``transform`` are approximately equal, by calling ``is_equal_approx`` on each component.
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----
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.. _class_Transform_method_looking_at:
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- :ref:`Transform<class_Transform>` **looking_at** **(** :ref:`Vector3<class_Vector3>` target, :ref:`Vector3<class_Vector3>` up **)**
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Returns a copy of the transform rotated such that its -Z axis points towards the ``target`` position.
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The transform will first be rotated around the given ``up`` vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the ``target`` and ``up`` vectors.
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Operations take place in global space.
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----
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.. _class_Transform_method_orthonormalized:
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- :ref:`Transform<class_Transform>` **orthonormalized** **(** **)**
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Returns the transform with the basis orthogonal (90 degrees), and normalized axis vectors (scale of 1 or -1).
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----
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.. _class_Transform_method_rotated:
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- :ref:`Transform<class_Transform>` **rotated** **(** :ref:`Vector3<class_Vector3>` axis, :ref:`float<class_float>` angle **)**
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Returns a copy of the transform rotated around the given ``axis`` by the given ``angle`` (in radians), using matrix multiplication. The ``axis`` must be a normalized vector.
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----
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.. _class_Transform_method_scaled:
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- :ref:`Transform<class_Transform>` **scaled** **(** :ref:`Vector3<class_Vector3>` scale **)**
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Returns a copy of the transform with its basis and origin scaled by the given ``scale`` factor, using matrix multiplication.
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----
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.. _class_Transform_method_translated:
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- :ref:`Transform<class_Transform>` **translated** **(** :ref:`Vector3<class_Vector3>` offset **)**
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Returns a copy of the transform translated by the given ``offset``, relative to the transform's basis vectors.
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Unlike :ref:`rotated<class_Transform_method_rotated>` and :ref:`scaled<class_Transform_method_scaled>`, this does not use matrix multiplication.
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----
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.. _class_Transform_method_xform:
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- :ref:`Variant<class_Variant>` **xform** **(** :ref:`Variant<class_Variant>` v **)**
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Transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PoolVector3Array<class_PoolVector3Array>` by this transform.
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----
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.. _class_Transform_method_xform_inv:
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- :ref:`Variant<class_Variant>` **xform_inv** **(** :ref:`Variant<class_Variant>` v **)**
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Inverse-transforms the given :ref:`Vector3<class_Vector3>`, :ref:`Plane<class_Plane>`, :ref:`AABB<class_AABB>`, or :ref:`PoolVector3Array<class_PoolVector3Array>` by this transform, under the assumption that the transformation is composed of rotation and translation (no scaling). Equivalent to calling ``inverse().xform(v)`` on this transform. For affine transformations (e.g. with scaling) see :ref:`affine_inverse<class_Transform_method_affine_inverse>` method.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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