pandemonium_engine_docs/classes/class_parallaxbackground.rst

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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ParallaxBackground.xml.
.. _class_ParallaxBackground:
ParallaxBackground
==================
**Inherits:** :ref:`CanvasLayer<class_CanvasLayer>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A node used to create a parallax scrolling background.
Description
-----------
A ParallaxBackground uses one or more :ref:`ParallaxLayer<class_ParallaxLayer>` child nodes to create a parallax effect. Each :ref:`ParallaxLayer<class_ParallaxLayer>` can move at a different speed using :ref:`ParallaxLayer.motion_offset<class_ParallaxLayer_property_motion_offset>`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D<class_Camera2D>`, you must manually calculate the :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>`.
Properties
----------
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`int<class_int>` | layer | ``-100`` (overrides :ref:`CanvasLayer<class_CanvasLayer_property_layer>`) |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_offset<class_ParallaxBackground_property_scroll_base_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_base_scale<class_ParallaxBackground_property_scroll_base_scale>` | ``Vector2( 1, 1 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`bool<class_bool>` | :ref:`scroll_ignore_camera_zoom<class_ParallaxBackground_property_scroll_ignore_camera_zoom>` | ``false`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`scroll_offset<class_ParallaxBackground_property_scroll_offset>` | ``Vector2( 0, 0 )`` |
+-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+
Property Descriptions
---------------------
.. _class_ParallaxBackground_property_scroll_base_offset:
- :ref:`Vector2<class_Vector2>` **scroll_base_offset**
+-----------+-------------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+-------------------------------+
| *Setter* | set_scroll_base_offset(value) |
+-----------+-------------------------------+
| *Getter* | get_scroll_base_offset() |
+-----------+-------------------------------+
The base position offset for all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
----
.. _class_ParallaxBackground_property_scroll_base_scale:
- :ref:`Vector2<class_Vector2>` **scroll_base_scale**
+-----------+------------------------------+
| *Default* | ``Vector2( 1, 1 )`` |
+-----------+------------------------------+
| *Setter* | set_scroll_base_scale(value) |
+-----------+------------------------------+
| *Getter* | get_scroll_base_scale() |
+-----------+------------------------------+
The base motion scale for all :ref:`ParallaxLayer<class_ParallaxLayer>` children.
----
.. _class_ParallaxBackground_property_scroll_ignore_camera_zoom:
- :ref:`bool<class_bool>` **scroll_ignore_camera_zoom**
+-----------+-------------------------------+
| *Default* | ``false`` |
+-----------+-------------------------------+
| *Setter* | set_ignore_camera_zoom(value) |
+-----------+-------------------------------+
| *Getter* | is_ignore_camera_zoom() |
+-----------+-------------------------------+
If ``true``, elements in :ref:`ParallaxLayer<class_ParallaxLayer>` child aren't affected by the zoom level of the camera.
----
.. _class_ParallaxBackground_property_scroll_limit_begin:
- :ref:`Vector2<class_Vector2>` **scroll_limit_begin**
+-----------+------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+------------------------+
| *Setter* | set_limit_begin(value) |
+-----------+------------------------+
| *Getter* | get_limit_begin() |
+-----------+------------------------+
Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than :ref:`scroll_limit_end<class_ParallaxBackground_property_scroll_limit_end>` to work.
----
.. _class_ParallaxBackground_property_scroll_limit_end:
- :ref:`Vector2<class_Vector2>` **scroll_limit_end**
+-----------+----------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+----------------------+
| *Setter* | set_limit_end(value) |
+-----------+----------------------+
| *Getter* | get_limit_end() |
+-----------+----------------------+
Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin<class_ParallaxBackground_property_scroll_limit_begin>` to work.
----
.. _class_ParallaxBackground_property_scroll_offset:
- :ref:`Vector2<class_Vector2>` **scroll_offset**
+-----------+--------------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+--------------------------+
| *Setter* | set_scroll_offset(value) |
+-----------+--------------------------+
| *Getter* | get_scroll_offset() |
+-----------+--------------------------+
The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D<class_Camera2D>`, but can be used to manually manage scrolling when no camera is present.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`