:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/ParallaxBackground.xml. .. _class_ParallaxBackground: ParallaxBackground ================== **Inherits:** :ref:`CanvasLayer` **<** :ref:`Node` **<** :ref:`Object` A node used to create a parallax scrolling background. Description ----------- A ParallaxBackground uses one or more :ref:`ParallaxLayer` child nodes to create a parallax effect. Each :ref:`ParallaxLayer` can move at a different speed using :ref:`ParallaxLayer.motion_offset`. This creates an illusion of depth in a 2D game. If not used with a :ref:`Camera2D`, you must manually calculate the :ref:`scroll_offset`. Properties ---------- +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`int` | layer | ``-100`` (overrides :ref:`CanvasLayer`) | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_base_offset` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_base_scale` | ``Vector2( 1, 1 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`bool` | :ref:`scroll_ignore_camera_zoom` | ``false`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_limit_begin` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_limit_end` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ | :ref:`Vector2` | :ref:`scroll_offset` | ``Vector2( 0, 0 )`` | +-------------------------------+-----------------------------------------------------------------------------------------------+---------------------------------------------------------------------------+ Property Descriptions --------------------- .. _class_ParallaxBackground_property_scroll_base_offset: - :ref:`Vector2` **scroll_base_offset** +-----------+-------------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+-------------------------------+ | *Setter* | set_scroll_base_offset(value) | +-----------+-------------------------------+ | *Getter* | get_scroll_base_offset() | +-----------+-------------------------------+ The base position offset for all :ref:`ParallaxLayer` children. ---- .. _class_ParallaxBackground_property_scroll_base_scale: - :ref:`Vector2` **scroll_base_scale** +-----------+------------------------------+ | *Default* | ``Vector2( 1, 1 )`` | +-----------+------------------------------+ | *Setter* | set_scroll_base_scale(value) | +-----------+------------------------------+ | *Getter* | get_scroll_base_scale() | +-----------+------------------------------+ The base motion scale for all :ref:`ParallaxLayer` children. ---- .. _class_ParallaxBackground_property_scroll_ignore_camera_zoom: - :ref:`bool` **scroll_ignore_camera_zoom** +-----------+-------------------------------+ | *Default* | ``false`` | +-----------+-------------------------------+ | *Setter* | set_ignore_camera_zoom(value) | +-----------+-------------------------------+ | *Getter* | is_ignore_camera_zoom() | +-----------+-------------------------------+ If ``true``, elements in :ref:`ParallaxLayer` child aren't affected by the zoom level of the camera. ---- .. _class_ParallaxBackground_property_scroll_limit_begin: - :ref:`Vector2` **scroll_limit_begin** +-----------+------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+------------------------+ | *Setter* | set_limit_begin(value) | +-----------+------------------------+ | *Getter* | get_limit_begin() | +-----------+------------------------+ Top-left limits for scrolling to begin. If the camera is outside of this limit, the background will stop scrolling. Must be lower than :ref:`scroll_limit_end` to work. ---- .. _class_ParallaxBackground_property_scroll_limit_end: - :ref:`Vector2` **scroll_limit_end** +-----------+----------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+----------------------+ | *Setter* | set_limit_end(value) | +-----------+----------------------+ | *Getter* | get_limit_end() | +-----------+----------------------+ Bottom-right limits for scrolling to end. If the camera is outside of this limit, the background will stop scrolling. Must be higher than :ref:`scroll_limit_begin` to work. ---- .. _class_ParallaxBackground_property_scroll_offset: - :ref:`Vector2` **scroll_offset** +-----------+--------------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+--------------------------+ | *Setter* | set_scroll_offset(value) | +-----------+--------------------------+ | *Getter* | get_scroll_offset() | +-----------+--------------------------+ The ParallaxBackground's scroll value. Calculated automatically when using a :ref:`Camera2D`, but can be used to manually manage scrolling when no camera is present. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`