pandemonium_engine_docs/classes/class_panel.rst

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.. DO NOT EDIT THIS FILE!!!
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/Panel.xml.
.. _class_Panel:
Panel
=====
**Inherits:** :ref:`Control<class_Control>` **<** :ref:`CanvasItem<class_CanvasItem>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
Provides an opaque background for :ref:`Control<class_Control>` children.
Description
-----------
Panel is a :ref:`Control<class_Control>` that displays an opaque background. It's commonly used as a parent and container for other types of :ref:`Control<class_Control>` nodes.
Tutorials
---------
- `2D Role Playing Game Demo <https://godotengine.org/asset-library/asset/520>`__
- `2D Finite State Machine Demo <https://godotengine.org/asset-library/asset/516>`__
- `3D Inverse Kinematics Demo <https://godotengine.org/asset-library/asset/523>`__
Theme Properties
----------------
+---------------------------------+---------------------------------------------+
| :ref:`StyleBox<class_StyleBox>` | :ref:`panel<class_Panel_theme_style_panel>` |
+---------------------------------+---------------------------------------------+
Theme Property Descriptions
---------------------------
.. _class_Panel_theme_style_panel:
- :ref:`StyleBox<class_StyleBox>` **panel**
The style of this ``Panel``.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`