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83 lines
3.5 KiB
ReStructuredText
83 lines
3.5 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/MeshTexture.xml.
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.. _class_MeshTexture:
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MeshTexture
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===========
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**Inherits:** :ref:`Texture<class_Texture>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Simple texture that uses a mesh to draw itself.
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Description
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-----------
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Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported.
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Properties
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----------
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+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`Texture<class_Texture>` | :ref:`base_texture<class_MeshTexture_property_base_texture>` | |
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+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`int<class_int>` | flags | ``0`` (overrides :ref:`Texture<class_Texture_property_flags>`) |
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+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`image_size<class_MeshTexture_property_image_size>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
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| :ref:`Mesh<class_Mesh>` | :ref:`mesh<class_MeshTexture_property_mesh>` | |
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+-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+
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Property Descriptions
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---------------------
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.. _class_MeshTexture_property_base_texture:
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- :ref:`Texture<class_Texture>` **base_texture**
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+----------+-------------------------+
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| *Setter* | set_base_texture(value) |
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+----------+-------------------------+
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| *Getter* | get_base_texture() |
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+----------+-------------------------+
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Sets the base texture that the Mesh will use to draw.
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----
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.. _class_MeshTexture_property_image_size:
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- :ref:`Vector2<class_Vector2>` **image_size**
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+-----------+-----------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+-----------------------+
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| *Setter* | set_image_size(value) |
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+-----------+-----------------------+
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| *Getter* | get_image_size() |
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+-----------+-----------------------+
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Sets the size of the image, needed for reference.
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----
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.. _class_MeshTexture_property_mesh:
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- :ref:`Mesh<class_Mesh>` **mesh**
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+----------+-----------------+
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| *Setter* | set_mesh(value) |
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+----------+-----------------+
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| *Getter* | get_mesh() |
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+----------+-----------------+
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Sets the mesh used to draw. It must be a mesh using 2D vertices.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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