:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/MeshTexture.xml. .. _class_MeshTexture: MeshTexture =========== **Inherits:** :ref:`Texture` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Simple texture that uses a mesh to draw itself. Description ----------- Simple texture that uses a mesh to draw itself. It's limited because flags can't be changed and region drawing is not supported. Properties ---------- +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`Texture` | :ref:`base_texture` | | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`int` | flags | ``0`` (overrides :ref:`Texture`) | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`Vector2` | :ref:`image_size` | ``Vector2( 0, 0 )`` | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ | :ref:`Mesh` | :ref:`mesh` | | +-------------------------------+--------------------------------------------------------------+----------------------------------------------------------------+ Property Descriptions --------------------- .. _class_MeshTexture_property_base_texture: - :ref:`Texture` **base_texture** +----------+-------------------------+ | *Setter* | set_base_texture(value) | +----------+-------------------------+ | *Getter* | get_base_texture() | +----------+-------------------------+ Sets the base texture that the Mesh will use to draw. ---- .. _class_MeshTexture_property_image_size: - :ref:`Vector2` **image_size** +-----------+-----------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+-----------------------+ | *Setter* | set_image_size(value) | +-----------+-----------------------+ | *Getter* | get_image_size() | +-----------+-----------------------+ Sets the size of the image, needed for reference. ---- .. _class_MeshTexture_property_mesh: - :ref:`Mesh` **mesh** +----------+-----------------+ | *Setter* | set_mesh(value) | +----------+-----------------+ | *Getter* | get_mesh() | +----------+-----------------+ Sets the mesh used to draw. It must be a mesh using 2D vertices. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`