pandemonium_engine_docs/classes/class_inputeventscreentouch.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventScreenTouch.xml.
.. _class_InputEventScreenTouch:
InputEventScreenTouch
=====================
**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Input event type for screen touch events.
(only available on mobile devices)
Description
-----------
Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_property_index>` for multi-touch count and order.
Tutorials
---------
- :doc:`../tutorials/inputs/inputevent`
Properties
----------
+-------------------------------+----------------------------------------------------------------+---------------------+
| :ref:`int<class_int>` | :ref:`index<class_InputEventScreenTouch_property_index>` | ``0`` |
+-------------------------------+----------------------------------------------------------------+---------------------+
| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenTouch_property_position>` | ``Vector2( 0, 0 )`` |
+-------------------------------+----------------------------------------------------------------+---------------------+
| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventScreenTouch_property_pressed>` | ``false`` |
+-------------------------------+----------------------------------------------------------------+---------------------+
Property Descriptions
---------------------
.. _class_InputEventScreenTouch_property_index:
- :ref:`int<class_int>` **index**
+-----------+------------------+
| *Default* | ``0`` |
+-----------+------------------+
| *Setter* | set_index(value) |
+-----------+------------------+
| *Getter* | get_index() |
+-----------+------------------+
The touch index in the case of a multi-touch event. One index = one finger.
----
.. _class_InputEventScreenTouch_property_position:
- :ref:`Vector2<class_Vector2>` **position**
+-----------+---------------------+
| *Default* | ``Vector2( 0, 0 )`` |
+-----------+---------------------+
| *Setter* | set_position(value) |
+-----------+---------------------+
| *Getter* | get_position() |
+-----------+---------------------+
The touch position.
----
.. _class_InputEventScreenTouch_property_pressed:
- :ref:`bool<class_bool>` **pressed**
+-----------+--------------------+
| *Default* | ``false`` |
+-----------+--------------------+
| *Setter* | set_pressed(value) |
+-----------+--------------------+
| *Getter* | is_pressed() |
+-----------+--------------------+
If ``true``, the touch's state is pressed. If ``false``, the touch's state is released.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`