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92 lines
3.3 KiB
ReStructuredText
92 lines
3.3 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventScreenTouch.xml.
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.. _class_InputEventScreenTouch:
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InputEventScreenTouch
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=====================
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**Inherits:** :ref:`InputEvent<class_InputEvent>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Input event type for screen touch events.
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(only available on mobile devices)
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Description
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-----------
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Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index<class_InputEventScreenTouch_property_index>` for multi-touch count and order.
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Tutorials
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---------
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- :doc:`../tutorials/inputs/inputevent`
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Properties
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----------
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+-------------------------------+----------------------------------------------------------------+---------------------+
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| :ref:`int<class_int>` | :ref:`index<class_InputEventScreenTouch_property_index>` | ``0`` |
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+-------------------------------+----------------------------------------------------------------+---------------------+
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| :ref:`Vector2<class_Vector2>` | :ref:`position<class_InputEventScreenTouch_property_position>` | ``Vector2( 0, 0 )`` |
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+-------------------------------+----------------------------------------------------------------+---------------------+
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| :ref:`bool<class_bool>` | :ref:`pressed<class_InputEventScreenTouch_property_pressed>` | ``false`` |
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+-------------------------------+----------------------------------------------------------------+---------------------+
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Property Descriptions
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---------------------
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.. _class_InputEventScreenTouch_property_index:
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- :ref:`int<class_int>` **index**
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+-----------+------------------+
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| *Default* | ``0`` |
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+-----------+------------------+
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| *Setter* | set_index(value) |
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+-----------+------------------+
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| *Getter* | get_index() |
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+-----------+------------------+
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The touch index in the case of a multi-touch event. One index = one finger.
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----
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.. _class_InputEventScreenTouch_property_position:
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- :ref:`Vector2<class_Vector2>` **position**
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+-----------+---------------------+
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| *Default* | ``Vector2( 0, 0 )`` |
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+-----------+---------------------+
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| *Setter* | set_position(value) |
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+-----------+---------------------+
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| *Getter* | get_position() |
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+-----------+---------------------+
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The touch position.
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----
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.. _class_InputEventScreenTouch_property_pressed:
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- :ref:`bool<class_bool>` **pressed**
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+-----------+--------------------+
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| *Default* | ``false`` |
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+-----------+--------------------+
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| *Setter* | set_pressed(value) |
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+-----------+--------------------+
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| *Getter* | is_pressed() |
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+-----------+--------------------+
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If ``true``, the touch's state is pressed. If ``false``, the touch's state is released.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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