:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/InputEventScreenTouch.xml. .. _class_InputEventScreenTouch: InputEventScreenTouch ===================== **Inherits:** :ref:`InputEvent` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Input event type for screen touch events. (only available on mobile devices) Description ----------- Stores multi-touch press/release information. Supports touch press, touch release and :ref:`index` for multi-touch count and order. Tutorials --------- - :doc:`../tutorials/inputs/inputevent` Properties ---------- +-------------------------------+----------------------------------------------------------------+---------------------+ | :ref:`int` | :ref:`index` | ``0`` | +-------------------------------+----------------------------------------------------------------+---------------------+ | :ref:`Vector2` | :ref:`position` | ``Vector2( 0, 0 )`` | +-------------------------------+----------------------------------------------------------------+---------------------+ | :ref:`bool` | :ref:`pressed` | ``false`` | +-------------------------------+----------------------------------------------------------------+---------------------+ Property Descriptions --------------------- .. _class_InputEventScreenTouch_property_index: - :ref:`int` **index** +-----------+------------------+ | *Default* | ``0`` | +-----------+------------------+ | *Setter* | set_index(value) | +-----------+------------------+ | *Getter* | get_index() | +-----------+------------------+ The touch index in the case of a multi-touch event. One index = one finger. ---- .. _class_InputEventScreenTouch_property_position: - :ref:`Vector2` **position** +-----------+---------------------+ | *Default* | ``Vector2( 0, 0 )`` | +-----------+---------------------+ | *Setter* | set_position(value) | +-----------+---------------------+ | *Getter* | get_position() | +-----------+---------------------+ The touch position. ---- .. _class_InputEventScreenTouch_property_pressed: - :ref:`bool` **pressed** +-----------+--------------------+ | *Default* | ``false`` | +-----------+--------------------+ | *Setter* | set_pressed(value) | +-----------+--------------------+ | *Getter* | is_pressed() | +-----------+--------------------+ If ``true``, the touch's state is pressed. If ``false``, the touch's state is released. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`