pandemonium_engine_docs/classes/class_csgtorus.rst

144 lines
5.3 KiB
ReStructuredText

:github_url: hide
.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/csg/doc_classes/CSGTorus.xml.
.. _class_CSGTorus:
CSGTorus
========
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Torus shape.
Description
-----------
This node allows you to create a torus for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
Properties
----------
+---------------------------------+-----------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`inner_radius<class_CSGTorus_property_inner_radius>` | ``2.0`` |
+---------------------------------+-----------------------------------------------------------+----------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGTorus_property_material>` | |
+---------------------------------+-----------------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`outer_radius<class_CSGTorus_property_outer_radius>` | ``3.0`` |
+---------------------------------+-----------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`ring_sides<class_CSGTorus_property_ring_sides>` | ``6`` |
+---------------------------------+-----------------------------------------------------------+----------+
| :ref:`int<class_int>` | :ref:`sides<class_CSGTorus_property_sides>` | ``8`` |
+---------------------------------+-----------------------------------------------------------+----------+
| :ref:`bool<class_bool>` | :ref:`smooth_faces<class_CSGTorus_property_smooth_faces>` | ``true`` |
+---------------------------------+-----------------------------------------------------------+----------+
Property Descriptions
---------------------
.. _class_CSGTorus_property_inner_radius:
- :ref:`float<class_float>` **inner_radius**
+-----------+-------------------------+
| *Default* | ``2.0`` |
+-----------+-------------------------+
| *Setter* | set_inner_radius(value) |
+-----------+-------------------------+
| *Getter* | get_inner_radius() |
+-----------+-------------------------+
The inner radius of the torus.
----
.. _class_CSGTorus_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The material used to render the torus.
----
.. _class_CSGTorus_property_outer_radius:
- :ref:`float<class_float>` **outer_radius**
+-----------+-------------------------+
| *Default* | ``3.0`` |
+-----------+-------------------------+
| *Setter* | set_outer_radius(value) |
+-----------+-------------------------+
| *Getter* | get_outer_radius() |
+-----------+-------------------------+
The outer radius of the torus.
----
.. _class_CSGTorus_property_ring_sides:
- :ref:`int<class_int>` **ring_sides**
+-----------+-----------------------+
| *Default* | ``6`` |
+-----------+-----------------------+
| *Setter* | set_ring_sides(value) |
+-----------+-----------------------+
| *Getter* | get_ring_sides() |
+-----------+-----------------------+
The number of edges each ring of the torus is constructed of.
----
.. _class_CSGTorus_property_sides:
- :ref:`int<class_int>` **sides**
+-----------+------------------+
| *Default* | ``8`` |
+-----------+------------------+
| *Setter* | set_sides(value) |
+-----------+------------------+
| *Getter* | get_sides() |
+-----------+------------------+
The number of slices the torus is constructed of.
----
.. _class_CSGTorus_property_smooth_faces:
- :ref:`bool<class_bool>` **smooth_faces**
+-----------+-------------------------+
| *Default* | ``true`` |
+-----------+-------------------------+
| *Setter* | set_smooth_faces(value) |
+-----------+-------------------------+
| *Getter* | get_smooth_faces() |
+-----------+-------------------------+
If ``true`` the normals of the torus are set to give a smooth effect making the torus seem rounded. If ``false`` the torus will have a flat shaded look.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`