:github_url: hide .. DO NOT EDIT THIS FILE!!! .. Generated automatically from Godot engine sources. .. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py. .. XML source: https://github.com/godotengine/godot/tree/3.5/modules/csg/doc_classes/CSGTorus.xml. .. _class_CSGTorus: CSGTorus ======== **Inherits:** :ref:`CSGPrimitive` **<** :ref:`CSGShape` **<** :ref:`GeometryInstance` **<** :ref:`VisualInstance` **<** :ref:`CullInstance` **<** :ref:`Spatial` **<** :ref:`Node` **<** :ref:`Object` A CSG Torus shape. Description ----------- This node allows you to create a torus for use with the CSG system. \ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance` with a :ref:`PrimitiveMesh`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay. Tutorials --------- - :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>` Properties ---------- +---------------------------------+-----------------------------------------------------------+----------+ | :ref:`float` | :ref:`inner_radius` | ``2.0`` | +---------------------------------+-----------------------------------------------------------+----------+ | :ref:`Material` | :ref:`material` | | +---------------------------------+-----------------------------------------------------------+----------+ | :ref:`float` | :ref:`outer_radius` | ``3.0`` | +---------------------------------+-----------------------------------------------------------+----------+ | :ref:`int` | :ref:`ring_sides` | ``6`` | +---------------------------------+-----------------------------------------------------------+----------+ | :ref:`int` | :ref:`sides` | ``8`` | +---------------------------------+-----------------------------------------------------------+----------+ | :ref:`bool` | :ref:`smooth_faces` | ``true`` | +---------------------------------+-----------------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_CSGTorus_property_inner_radius: - :ref:`float` **inner_radius** +-----------+-------------------------+ | *Default* | ``2.0`` | +-----------+-------------------------+ | *Setter* | set_inner_radius(value) | +-----------+-------------------------+ | *Getter* | get_inner_radius() | +-----------+-------------------------+ The inner radius of the torus. ---- .. _class_CSGTorus_property_material: - :ref:`Material` **material** +----------+---------------------+ | *Setter* | set_material(value) | +----------+---------------------+ | *Getter* | get_material() | +----------+---------------------+ The material used to render the torus. ---- .. _class_CSGTorus_property_outer_radius: - :ref:`float` **outer_radius** +-----------+-------------------------+ | *Default* | ``3.0`` | +-----------+-------------------------+ | *Setter* | set_outer_radius(value) | +-----------+-------------------------+ | *Getter* | get_outer_radius() | +-----------+-------------------------+ The outer radius of the torus. ---- .. _class_CSGTorus_property_ring_sides: - :ref:`int` **ring_sides** +-----------+-----------------------+ | *Default* | ``6`` | +-----------+-----------------------+ | *Setter* | set_ring_sides(value) | +-----------+-----------------------+ | *Getter* | get_ring_sides() | +-----------+-----------------------+ The number of edges each ring of the torus is constructed of. ---- .. _class_CSGTorus_property_sides: - :ref:`int` **sides** +-----------+------------------+ | *Default* | ``8`` | +-----------+------------------+ | *Setter* | set_sides(value) | +-----------+------------------+ | *Getter* | get_sides() | +-----------+------------------+ The number of slices the torus is constructed of. ---- .. _class_CSGTorus_property_smooth_faces: - :ref:`bool` **smooth_faces** +-----------+-------------------------+ | *Default* | ``true`` | +-----------+-------------------------+ | *Setter* | set_smooth_faces(value) | +-----------+-------------------------+ | *Getter* | get_smooth_faces() | +-----------+-------------------------+ If ``true`` the normals of the torus are set to give a smooth effect making the torus seem rounded. If ``false`` the torus will have a flat shaded look. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`