pandemonium_engine_docs/classes/class_csgbox.rst

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.. DO NOT EDIT THIS FILE!!!
.. Generated automatically from Godot engine sources.
.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
.. XML source: https://github.com/godotengine/godot/tree/3.5/modules/csg/doc_classes/CSGBox.xml.
.. _class_CSGBox:
CSGBox
======
**Inherits:** :ref:`CSGPrimitive<class_CSGPrimitive>` **<** :ref:`CSGShape<class_CSGShape>` **<** :ref:`GeometryInstance<class_GeometryInstance>` **<** :ref:`VisualInstance<class_VisualInstance>` **<** :ref:`CullInstance<class_CullInstance>` **<** :ref:`Spatial<class_Spatial>` **<** :ref:`Node<class_Node>` **<** :ref:`Object<class_Object>`
A CSG Box shape.
Description
-----------
This node allows you to create a box for use with the CSG system.
\ **Note:** CSG nodes are intended to be used for level prototyping. Creating CSG nodes has a significant CPU cost compared to creating a :ref:`MeshInstance<class_MeshInstance>` with a :ref:`PrimitiveMesh<class_PrimitiveMesh>`. Moving a CSG node within another CSG node also has a significant CPU cost, so it should be avoided during gameplay.
Tutorials
---------
- :doc:`Prototyping levels with CSG <../tutorials/3d/csg_tools>`
Properties
----------
+---------------------------------+-------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`depth<class_CSGBox_property_depth>` | ``2.0`` |
+---------------------------------+-------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`height<class_CSGBox_property_height>` | ``2.0`` |
+---------------------------------+-------------------------------------------------+---------+
| :ref:`Material<class_Material>` | :ref:`material<class_CSGBox_property_material>` | |
+---------------------------------+-------------------------------------------------+---------+
| :ref:`float<class_float>` | :ref:`width<class_CSGBox_property_width>` | ``2.0`` |
+---------------------------------+-------------------------------------------------+---------+
Property Descriptions
---------------------
.. _class_CSGBox_property_depth:
- :ref:`float<class_float>` **depth**
+-----------+------------------+
| *Default* | ``2.0`` |
+-----------+------------------+
| *Setter* | set_depth(value) |
+-----------+------------------+
| *Getter* | get_depth() |
+-----------+------------------+
Depth of the box measured from the center of the box.
----
.. _class_CSGBox_property_height:
- :ref:`float<class_float>` **height**
+-----------+-------------------+
| *Default* | ``2.0`` |
+-----------+-------------------+
| *Setter* | set_height(value) |
+-----------+-------------------+
| *Getter* | get_height() |
+-----------+-------------------+
Height of the box measured from the center of the box.
----
.. _class_CSGBox_property_material:
- :ref:`Material<class_Material>` **material**
+----------+---------------------+
| *Setter* | set_material(value) |
+----------+---------------------+
| *Getter* | get_material() |
+----------+---------------------+
The material used to render the box.
----
.. _class_CSGBox_property_width:
- :ref:`float<class_float>` **width**
+-----------+------------------+
| *Default* | ``2.0`` |
+-----------+------------------+
| *Setter* | set_width(value) |
+-----------+------------------+
| *Getter* | get_width() |
+-----------+------------------+
Width of the box measured from the center of the box.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`