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51 lines
1.9 KiB
ReStructuredText
51 lines
1.9 KiB
ReStructuredText
:github_url: hide
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.. DO NOT EDIT THIS FILE!!!
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.. Generated automatically from Godot engine sources.
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.. Generator: https://github.com/godotengine/godot/tree/3.5/doc/tools/make_rst.py.
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.. XML source: https://github.com/godotengine/godot/tree/3.5/doc/classes/AudioEffectAmplify.xml.
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.. _class_AudioEffectAmplify:
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AudioEffectAmplify
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==================
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**Inherits:** :ref:`AudioEffect<class_AudioEffect>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
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Adds an amplifying audio effect to an audio bus.
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Increases or decreases the volume of the selected audio bus.
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Description
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-----------
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Increases or decreases the volume being routed through the audio bus.
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Properties
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----------
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+---------------------------+---------------------------------------------------------------+---------+
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| :ref:`float<class_float>` | :ref:`volume_db<class_AudioEffectAmplify_property_volume_db>` | ``0.0`` |
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+---------------------------+---------------------------------------------------------------+---------+
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Property Descriptions
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---------------------
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.. _class_AudioEffectAmplify_property_volume_db:
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- :ref:`float<class_float>` **volume_db**
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+-----------+----------------------+
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| *Default* | ``0.0`` |
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+-----------+----------------------+
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| *Setter* | set_volume_db(value) |
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+-----------+----------------------+
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| *Getter* | get_volume_db() |
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+-----------+----------------------+
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Amount of amplification in decibels. Positive values make the sound louder, negative values make it quieter. Value can range from -80 to 24.
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.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
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.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
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.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`
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