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Networking
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==========
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-networking
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high_level_multiplayer
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http_request_class
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http_client_class
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ssl_certificates
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websocket
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webrtc
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Audio
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=====
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-audio
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audio_buses
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audio_streams
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sync_with_audio
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recording_with_microphone
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Physics
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=======
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-physics
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physics_introduction
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rigid_body
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using_area_2d
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using_kinematic_body_2d
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ray-casting
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ragdoll_system
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kinematic_character_2d
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soft_body
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collision_shapes_3d
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interpolation/index
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Physics Interpolation
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=====================
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.. toctree::
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:maxdepth: 1
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:name: toc-physics-interpolation
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physics_interpolation_quick_start_guide
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physics_interpolation_introduction
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using_physics_interpolation
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advanced_physics_interpolation
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Navigation
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==========
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-navigation
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navigation_introduction_2d
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navigation_introduction_3d
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navigation_using_navigationservers
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navigation_using_navigationmaps
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navigation_using_navigationregions
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navigation_using_navigationmeshes
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navigation_using_navigationpaths
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navigation_using_navigationpathqueryobjects
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navigation_using_navigationagents
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navigation_using_navigationobstacles
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navigation_using_navigationlinks
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navigation_using_navigationlayers
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navigation_debug_tools
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navigation_connecting_navmesh
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navigation_different_actor_types
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navigation_different_actor_locomotion
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navigation_different_actor_area_access
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navigation_optimizing_performance
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Internationalization
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====================
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-i18n
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internationalizing_games
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localization_using_gettext
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locales
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Android plugins
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===============
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.. toctree::
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:maxdepth: 1
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:name: toc-tutorials-plugins-android
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android_plugin
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android_in_app_purchases
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Platform-specific
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=================
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-platform
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android/index
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ios/index
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platform_html5
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consoles
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mobile_rendering_limitations
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iOS plugins
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===========
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.. toctree::
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:maxdepth: 1
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:name: toc-tutorials-plugins-ios
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ios_plugin
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plugins_for_ios
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 42 KiB |
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Rendering
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=========
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-rendering
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viewports
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multiple_resolutions
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jitter_stutter
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Debug
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=====
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-features-debug
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overview_of_debugging_tools
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debugger_panel
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GDScript
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========
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-scripting-gdscript
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gdscript_basics
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gdscript_advanced
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gdscript_exports
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gdscript_styleguide
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static_typing
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warning_system
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gdscript_format_string
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See also:
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See `doc_gdscript_grammar` if you are interested in writing a third-party
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tool that interacts with GDScript, such as a linter or formatter.
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Scripting
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=========
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This section covers programming languages and core features to code your games
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in Pandemonium.
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Here, you will find information that is not already covered in more specific
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sections. For instance, to learn about inputs, we recommend you to read
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`Inputs <toc-learn-features-inputs )`.
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Programming languages
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---------------------
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The sections below each focus on a given programming language or, in GDNative's
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case, an interface that works with multiple languages.
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.. toctree::
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:maxdepth: 1
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:name: toc-learn-scripting
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gdscript/index
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Core features
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-------------
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Some features are specific to the engine and are available in all supported
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languages. Whether you code in GDScript, C#, or another language, the pages
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below will help you make the most of Pandemonium.
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.. To split and organize better, into some related toctrees?
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.. toctree::
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:maxdepth: 1
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:name: toc-scripting-core-features
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debug/index
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idle_and_physics_processing
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groups
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nodes_and_scene_instances
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overridable_functions
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cross_language_scripting
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creating_script_templates
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evaluating_expressions
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change_scenes_manually
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instancing_with_signals
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pausing_games
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filesystem
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resources
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singletons_autoload
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scene_tree
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scene_unique_nodes
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