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Math
====
.. toctree::
:maxdepth: 1
:name: toc-learn-features-math
vector_math
vectors_advanced
matrices_and_transforms
interpolation
beziers_and_curves
random_number_generation

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2D
==
.. toctree::
:maxdepth: 1
:name: toc-learn-features-2d
canvas_layers
2d_transforms
using_tilemaps
particle_systems_2d
2d_movement
2d_lights_and_shadows
2d_meshes
custom_drawing_in_2d
2d_sprite_animation

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3D
==
.. toctree::
:maxdepth: 1
:name: toc-learn-features-3d
introduction_to_3d
using_transforms
3d_rendering_limitations
spatial_material
lights_and_shadows
reflection_probes
gi_probes
baked_lightmaps
environment_and_post_processing
high_dynamic_range
using_gridmaps
using_multi_mesh_instance
csg_tools
procedural_geometry/index
occluders
portals/index
3d_text

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Rooms and Portals
=================
.. toctree::
:maxdepth: 1
:name: toc-portals
introduction_to_rooms_and_portals
first_steps_with_rooms_and_portals
using_objects_in_rooms_and_portals
advanced_room_and_portal_usage
editing_rooms_and_portals
rooms_and_portals_example

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User Interface (UI)
===================
.. toctree::
:maxdepth: 1
:name: toc-gui-basics
size_and_anchors
gui_containers
custom_gui_controls
gui_navigation
control_node_gallery
GUI skinning and themes
-----------------------
Pandemonium features an in-depth skinning/theming system for control nodes. The pages in this section
explain the benefits of that system and how to set it up in your projects.
.. toctree::
:maxdepth: 1
:name: toc-gui-skinning
gui_skinning
gui_using_theme_editor
gui_theme_type_variations
Control node tutorials
----------------------
The following articles cover specific details of using particular control nodes.
.. toctree::
:maxdepth: 1
:name: toc-control-nodes-tutorials
bbcode_in_richtextlabel

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Animation
=========
.. toctree::
:maxdepth: 1
:name: toc-learn-features-animation
introduction
cutout_animation
2d_skeletons
animation_tree
playing_videos

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Inputs
======
.. toctree::
:maxdepth: 1
:name: toc-learn-features-inputs
inputevent
input_examples
mouse_and_input_coordinates
custom_mouse_cursor
handling_quit_requests
controllers_gamepads_joysticks

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Input and Output (I/O)
======================
.. toctree::
:maxdepth: 1
:name: toc-learn-features-io
background_loading
data_paths
saving_games
binary_serialization_api

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