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Cleaned up the Cross-compiling for iOS on Linux section.
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Cross-compiling for iOS on Linux
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================================
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# Cross-compiling for iOS on Linux
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The procedure for this is somewhat complex and requires a lot of steps,
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but once you have the environment properly configured it will be easy to
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compile Godot for iOS anytime you want.
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Disclaimer
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----------
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## Disclaimer
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While it is possible to compile for iOS on a Linux environment, Apple is
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very restrictive about the tools to be used (especially hardware-wise),
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@ -22,8 +19,7 @@ to allow any tool to be used, as long as the resulting binary does not
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download any code, which means it should be OK to use the procedure
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described here and cross-compiling the binary.
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Requirements
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------------
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## Requirements
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- `XCode with the iOS SDK ( https://developer.apple.com/xcode/download )`
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(a dmg image)
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@ -45,11 +41,9 @@ Requirements
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- This also has some extra dependencies: automake, autogen, libtool.
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Configuring the environment
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---------------------------
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## Configuring the environment
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darling-dmg
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~~~~~~~~~~~
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### darling-dmg
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Clone the repository on your machine:
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@ -68,8 +62,7 @@ Build it:
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$ cd ../..
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```
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Preparing the SDK
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~~~~~~~~~~~~~~~~~
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### Preparing the SDK
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Mount the XCode image:
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@ -96,8 +89,7 @@ Pack the SDK:
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$ tar -cf - * | xz -9 -c - > iPhoneOS9.1.sdk.tar.xz
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```
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Toolchain
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~~~~~~~~~
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### Toolchain
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Build cctools:
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@ -120,8 +112,7 @@ to the following commands:
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Now you should have the iOS toolchain binaries in
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`/home/user/iostoolchain/usr/bin`.
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Compiling Godot for iPhone
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--------------------------
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## Compiling Godot for iPhone
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Once you've done the above steps, you should keep two things in your
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environment: the built toolchain and the iPhoneOS SDK directory. Those
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@ -143,8 +134,7 @@ way, with some additional arguments to provide the correct paths:
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$ scons -j 4 platform=iphone arch=arm64 target=release_debug IPHONESDK="/path/to/iPhoneSDK" IPHONEPATH="/path/to/iostoolchain" ios_triple="arm-apple-darwin11-"
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```
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Producing fat binaries
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~~~~~~~~~~~~~~~~~~~~~~
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### Producing fat binaries
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Apple requires a fat binary with both architectures (`armv7` and
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`arm64`) in a single file. To do this, use the
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