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Cleaned up Compiling with script encryption key section.
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Compiling with script encryption key
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====================================
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# Compiling with script encryption key
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The export dialog gives you the option to encrypt your scripts with a 256-bit
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@ -16,13 +15,11 @@ with that same key.
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Warning:
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This will **not** work if you use official, precompiled export templates.
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It is absolutely **required** to compile your own export templates to use
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PCK encryption.
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This will **not** work if you use official, precompiled export templates.
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It is absolutely **required** to compile your own export templates to use
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PCK encryption.
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Step by step
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------------
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## Step by step
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1. Generate a 256-bit AES key in hexadecimal format. You can use the aes-256-cbc variant from
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`this service ( https://asecuritysite.com/encryption/keygen )`.
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@ -69,8 +66,7 @@ bat Windows (PowerShell)
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5. Export the project. The game should run with encrypted scripts now.
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Troubleshooting
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---------------
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## Troubleshooting
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If you get an error like below, it means the key wasn't properly included in
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your Godot build. Godot is encrypting the scripts during export, but can't read
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