pandemonium_engine_docs/classes/class_circleshape2d.rst

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.. Generated automatically by doc/tools/make_rst.py in Godot's source tree.
.. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead.
.. The source is found in doc/classes or modules/<name>/doc_classes.
.. _class_CircleShape2D:
CircleShape2D
=============
**Inherits:** :ref:`Shape2D<class_Shape2D>` **<** :ref:`Resource<class_Resource>` **<** :ref:`Reference<class_Reference>` **<** :ref:`Object<class_Object>`
Circular shape for 2D collisions.
Description
-----------
Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast.
Properties
----------
+---------------------------+----------------------------------------------------+----------+
| :ref:`float<class_float>` | :ref:`radius<class_CircleShape2D_property_radius>` | ``10.0`` |
+---------------------------+----------------------------------------------------+----------+
Property Descriptions
---------------------
.. _class_CircleShape2D_property_radius:
- :ref:`float<class_float>` **radius**
+-----------+-------------------+
| *Default* | ``10.0`` |
+-----------+-------------------+
| *Setter* | set_radius(value) |
+-----------+-------------------+
| *Getter* | get_radius() |
+-----------+-------------------+
The circle's radius.
.. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)`
.. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)`
.. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`