:github_url: hide .. Generated automatically by doc/tools/make_rst.py in Godot's source tree. .. DO NOT EDIT THIS FILE, but the CircleShape2D.xml source instead. .. The source is found in doc/classes or modules//doc_classes. .. _class_CircleShape2D: CircleShape2D ============= **Inherits:** :ref:`Shape2D` **<** :ref:`Resource` **<** :ref:`Reference` **<** :ref:`Object` Circular shape for 2D collisions. Description ----------- Circular shape for 2D collisions. This shape is useful for modeling balls or small characters and its collision detection with everything else is very fast. Properties ---------- +---------------------------+----------------------------------------------------+----------+ | :ref:`float` | :ref:`radius` | ``10.0`` | +---------------------------+----------------------------------------------------+----------+ Property Descriptions --------------------- .. _class_CircleShape2D_property_radius: - :ref:`float` **radius** +-----------+-------------------+ | *Default* | ``10.0`` | +-----------+-------------------+ | *Setter* | set_radius(value) | +-----------+-------------------+ | *Getter* | get_radius() | +-----------+-------------------+ The circle's radius. .. |virtual| replace:: :abbr:`virtual (This method should typically be overridden by the user to have any effect.)` .. |const| replace:: :abbr:`const (This method has no side effects. It doesn't modify any of the instance's member variables.)` .. |vararg| replace:: :abbr:`vararg (This method accepts any number of arguments after the ones described here.)`