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2022-03-18 17:46:08 +01:00
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Installing plugins
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==================
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Godot features an editor plugin system with numerous plugins developed by the
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community. Plugins can extend the editor's functionality with new nodes,
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additional docks, convenience features, and more.
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Finding plugins
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~~~~~~~~~~~~~~~
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The preferred way to find Godot plugins is to use the
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`Asset Library ( https://godotengine.org/asset-library/ )`. While it can be
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browsed online, it's more convenient to use it directly from the editor.
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To do so, click the **AssetLib** tab at the top of the editor:
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![](img/installing_plugins_assetlib_tab.png)
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You can also find assets on code hosting websites such as GitHub.
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Note:
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Some repositories describe themselves as "plugins" but may not actually be
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*editor* plugins. This is especially the case for scripts that are intended
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to be used in a running project. You don't need to enable such plugins to
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use them. Download them and extract the files in your project folder.
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One way to distinguish editor plugins from non-editor plugins is to look for
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a `plugin.cfg` file in the repository that hosts the plugin. If the
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repository contains a `plugin.cfg` file in a folder placed in the
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`addons/` folder, then it is an editor plugin.
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Installing a plugin
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~~~~~~~~~~~~~~~~~~~
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To install a plugin, download it as a ZIP archive. On the Asset Library, this
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can be done using the **Download** button, either from the editor or using the
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Web interface.
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On GitHub, if a plugin has *tags* (versions) declared, go to the **Releases**
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tab to download a stable release. This ensures you download a version that was
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declared to be stable by its author.
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On GitHub, if the plugin doesn't have any *tags* declared, use the **Download ZIP**
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button to download a ZIP of the latest revision:
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![](img/installing_plugins_github_download_zip.png)
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Extract the ZIP archive and move the `addons/` folder it contains into your
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project folder. If your project already contains an `addons/` folder, move the
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plugin's `addons/` folder into your project folder to merge the new folder
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contents with the existing one. Your file manager may ask you whether to write
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into the folder; answer **Yes**. No files will be overwritten in the process.
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Enabling a plugin
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~~~~~~~~~~~~~~~~~
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To enable the freshly installed plugin, open **Project > Project Settings** at
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the top of the editor then go the **Plugins** tab. If the plugin was packaged
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correctly, you should see it in the list of plugins. Click on the gray
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**Inactive** text and choose **Active** to enable the plugin. The word
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**Active** will display in green to confirm the plugin was enabled.
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![](img/installing_plugins_project_settings.png)
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You can use the plugin immediately after enabling it; there's no need to restart
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the editor. Likewise, disabling a plugin can be done without having to restart
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the editor.
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